A Beginner's Guide to 3D Modeling: A Guide to Autodesk Fusion 360

A Beginner's Guide to 3D Modeling: A Guide to Autodesk Fusion 360

by Cameron Coward
A Beginner's Guide to 3D Modeling: A Guide to Autodesk Fusion 360

A Beginner's Guide to 3D Modeling: A Guide to Autodesk Fusion 360

by Cameron Coward

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Overview

A Beginner’s Guide to 3D Modeling is a project-based, straightforward introduction to computer-aided design (CAD). You’ll learn how to use Autodesk Fusion 360, the world’s most powerful free CAD software, to model gadgets, 3D print your designs, and create realistic images just like an engineering professional—with no experience required! 

Hands-on modeling projects and step-by-step instructions throughout the book introduce fundamental 3D modeling concepts. As you work through the projects, you’ll master the basics of parametric modeling and learn how to create your own models, from simple shapes to multipart assemblies. Once you’ve mastered the basics, you’ll learn more advanced modeling concepts like sweeps, lofts, surfaces, and rendering, before pulling it all together to create a robotic arm. 

You’ll learn how to:

• Design a moving robotic arm, a door hinge, a teapot,  and a 20-sided die
• Create professional technical drawings for manufacturing and patent applications 
• Model springs and other complex curves to create realistic designs 
• Use basic Fusion 360 tools like Extrude, Revolve, and Hole
• Master advanced tools like Coil and Thread

Whether you’re a maker, hobbyist, or artist, A Beginner’s Guide to 3D Modeling is certain to show you how to turn your ideas into professional models. Go ahead—dust off that 3D printer and feed it your amazing designs.

Product Details

ISBN-13: 9781593279264
Publisher: No Starch Press
Publication date: 06/11/2019
Pages: 152
Sales rank: 1,099,204
Product dimensions: 6.90(w) x 9.10(h) x 0.60(d)

About the Author

Cameron Coward is a maker and former mechanical designer and draftsman. He spent several years modeling parts and assemblies in the medical, automotive, and furniture industries. Currently, he focuses on CAD modeling for 3D printing and other hobby projects. He is a regular contributor to Hackster.io and Hackaday.com, and is the author of Idiot’s Guides: 3D Printing.

Table of Contents

Acknowledgements xv

Introduction xvii

Who This Book Is For xviii

What Is Parametric Modeling? xviii

Why Use Parametric Modeling Software? xix

About This Book xx

1 A Brief History of CAD 1

Drafting and the Industrial Revolution 2

Replacing Pen and Paper 4

Entering the Third Dimension 5

CAD in the Modern World 5

CAD for Hobbyists 5

2 Parameters, Features, and the Fusion 360 Workspace 7

Using Features as Building Blocks 8

The Fusion 360 Workspace 9

Downloading Fusion 360 10

Using the Project Browser 11

Switching Workspaces 11

Navigating Around the Model Workspace 13

Understanding the Model Workspace's Main Toolbar 14

Summary 16

3 Designing Your First Model 17

Getting to Know Your Tools 17

Using Basic Sketch Tools 18

Using Initial Features 19

Modifying Features 21

Modeling a Cube 22

Creating the Sketch 22

Completely Constraining the Sketch 24

Extruding the Sketch 25

Modifying the Cube 26

Using the Design History Timeline 28

Exercises 30

Add a Slot 30

Make the Slot Responsive 31

Summary 32

4 Revolving A 2D Sketch into a 3D object 33

Creating a Sphere as a Revolve Feature 34

Sketching the Circle 34

Revolving the Circle 35

Modifying the Sphere 37

Modeling a Decorative Pencil Holder 38

Creating a Simple Box Feature 38

Sketching an Arc 39

Revolving the Arc Feature 40

Hollowing Out the Model with the Shell Feature 42

Printing the Model 42

Exercises 42

Money Clip 42

Shirt Button 43

Electronics Leg Bender 43

Summary 44

5 Modeling Assemblies 45

Converting Solid Bodies into Components Within a Single File 46

Splitting an Object Using a Construction Plane 47

Creating Components 49

Hollowing Out the Box and Creating a Lip 50

Defining Relationships 51

Assembling Components from External Files 53

Making the Hinge Barrel and Mount 53

Cutting Out the Barrel and Changing Parameters 55

Using the Hole Tool 57

Combining Assembly Methods 59

Summary 60

6 Modeling with Complex Curves 61

Sweeps and Lofts 62

Organic Shapes and a Teapot 64

The Teapot's Body 65

The Teapot's Handle 66

The Teapot's Spout 70

Hollowing Out the Teapot 71

Exercise 72

Summary 72

7 Spring, Screws, and other Advances Modeling 73

Modeling a Coil 73

Modeling a Screw Using the Thread Tool 75

Creating the Body of the Screw 76

Modeling the Thread 77

Modeling a 20-Sided Die 78

Exercises 84

Changing the Size of Your d20 84

Inscribing Numbers 85

Summary 86

8 Drafting 87

Guidelines for Drafting 88

Drawing Size 89

Scale 89

Projection Angle 90

Tolerances 92

Line Types 93

Drafting a Single-Part Drawing 94

Creating Your Views 95

Adding Center Marks and Centerlines 97

Adding Dimensions 97

Adding Text 99

Exercise 101

Summary 102

9 Rendering 103

Rendering Your Screw 105

Making the Screw Rest on the Ground Plane 105

Setting Up the Environment 107

Setting Up the Camera 107

Performing the Render Operation 108

Rendering a Clock with a Decal Face 108

Creating the Clock Parts 109

Creating the Decal 109

Placing a Render in a Real Photo 111

Setting Up Your Background 111

Orienting Your Model 112

Combining Your Images 113

Summary 114

10 Capstone Project: Creating a Robot Arm 115

Measuring and Modeling Your Servos 117

Modeling the Base of the Robot Arm 117

Shoulder Motor Mount 118

Third Motor Mount and First Segment 119

Fourth Motor Mount and Second Segment 120

The Gripper Mechanism 121

Printing the Parts and Assembling the Robot Arm 122

Summary 122

Index 123

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