Includes coverage of: Collision detection techniques, 32-bit artwork and runtime alpha manipulation, Sprite entity system, Math topics, such as linear velocity and targeting. What's on the CD-ROM: Full support for both Visual C++ 2005 and Dev-C++ 5.0, Complete source code for the game engine and chapter examples, Two complete games: Blocks and Alien Invaders, FMOD audio system from Firelight Technologies, Pthreads library, Lua scripting library, Dev-C++ complier from Bloodshed Software, DirectX 9.0c DevPak for Dev-C++.
About the Author:
Jonathan S. Harbour is an Associate Professor of Game Development at the University of Advancing Technology in Tempe, Arizona
Includes coverage of: Collision detection techniques, 32-bit artwork and runtime alpha manipulation, Sprite entity system, Math topics, such as linear velocity and targeting. What's on the CD-ROM: Full support for both Visual C++ 2005 and Dev-C++ 5.0, Complete source code for the game engine and chapter examples, Two complete games: Blocks and Alien Invaders, FMOD audio system from Firelight Technologies, Pthreads library, Lua scripting library, Dev-C++ complier from Bloodshed Software, DirectX 9.0c DevPak for Dev-C++.
About the Author:
Jonathan S. Harbour is an Associate Professor of Game Development at the University of Advancing Technology in Tempe, Arizona
Advanced 2D Game Development
Advanced 2D Game Development
Product Details
ISBN-13: | 9781598636970 |
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Publisher: | Course Technology PTR |
Publication date: | 01/06/2008 |
Sold by: | CENGAGE LEARNING |
Format: | eBook |
File size: | 4 MB |