Advanced Game Development with Programmable Graphics Hardware
Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequen
1128413745
Advanced Game Development with Programmable Graphics Hardware
Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequen
77.99 In Stock
Advanced Game Development with Programmable Graphics Hardware

Advanced Game Development with Programmable Graphics Hardware

Advanced Game Development with Programmable Graphics Hardware

Advanced Game Development with Programmable Graphics Hardware

eBook

$77.99 

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Overview

Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequen

Product Details

ISBN-13: 9781040158111
Publisher: CRC Press
Publication date: 08/01/2005
Sold by: Barnes & Noble
Format: eBook
Pages: 374
File size: 81 MB
Note: This product may take a few minutes to download.

About the Author

Watt, Alan; Policarpo, Fabio

Table of Contents

1. Introduction and Cg Programming Overview 2. Light/Object Shaders 3. Texture Mapping 4. Rendering Shadows 5. Advanced Mapping Techniques and Ray Tracing on the GPU 6. Common Games Effects 7. Recorded Animation: Interpolation and Management 8. Real-Time Animation 9. Character Animation—Using MoCap and Skinning 10. Facial Animation 11. Managing Game Development
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