Advanced Methods in Computer Graphics: With examples in OpenGL
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.
1110839352
Advanced Methods in Computer Graphics: With examples in OpenGL
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.
54.99 In Stock
Advanced Methods in Computer Graphics: With examples in OpenGL

Advanced Methods in Computer Graphics: With examples in OpenGL

by Ramakrishnan Mukundan
Advanced Methods in Computer Graphics: With examples in OpenGL

Advanced Methods in Computer Graphics: With examples in OpenGL

by Ramakrishnan Mukundan

eBook2012 (2012)

$54.99 

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Overview

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

Product Details

ISBN-13: 9781447123408
Publisher: Springer-Verlag New York, LLC
Publication date: 02/10/2012
Sold by: Barnes & Noble
Format: eBook
File size: 6 MB

Table of Contents

Introduction.- Mathematical Preliminaries.- Scene Graphs.- Skeletal Animation.- Quaternions.- Kinematics.- Curves and Surfaces.- Mesh Processing.- Collision Detection.- Appendix A: Geometry Classes.- Appendix B: Scene Graph Classes.- Appendix C: Vertex Skinning Classes.- Appendix D: Quaternion Classes.- Index.
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