Applications of Immersive Technology in Architecture, Engineering and Construction: A Handbook

This edited book addresses a gap in literature by advancing current understandings of the applications of immersive technology within the architecture, engineering and construction (AEC) sector.

Globally, the architecture, engineering and construction (AEC) sector makes an enormous contribution to the socio-economic development of nations, which is primarily evidenced by its creation/provision of the built environment. The sector has, however, often been criticised for inefficiencies, waste and diverse forms of adverse impacts that are associated with the lifecycle of the provision of built assets – design, construction, operations and maintenance and end-of-life phases. Over the years, the inefficiencies, waste and adverse impacts have often been a catalyst for calls and initiatives to transform the AEC sector. The advent of the fourth industrial revolution (commonly referred to as, ‘Industry 4.0’), which entails the automation and digitalisation of production, presents opportunities to leverage emerging technologies to improve the image and productivity of the sector. Prominent among the emerging technologies in the Industry 4.0 era is that of immersive technology, which includes virtual reality, mixed reality and augmented reality. The capability of immersive technology to deliver beneficial impacts for multiple construction sector stakeholders throughout the construction lifecycle has been acknowledged within the industry and this continues to stimulate interest amongst practitioners, policymakers and researchers. Despite this phenomenon, at present there is no dedicated compendium of research-informed text that focusses on the multifaceted applications of immersive technology throughout the lifecycle of the provision of built assets right from concept design to end-of-life.

This book thus addresses this gap in literature by advancing current understanding of the applications of immersive technology within the AEC industry. Readers will understand how the technologies are applied, the resulting array of impacts including benefits, drawbacks, challenges and future directions for applications, research and development.

1146719026
Applications of Immersive Technology in Architecture, Engineering and Construction: A Handbook

This edited book addresses a gap in literature by advancing current understandings of the applications of immersive technology within the architecture, engineering and construction (AEC) sector.

Globally, the architecture, engineering and construction (AEC) sector makes an enormous contribution to the socio-economic development of nations, which is primarily evidenced by its creation/provision of the built environment. The sector has, however, often been criticised for inefficiencies, waste and diverse forms of adverse impacts that are associated with the lifecycle of the provision of built assets – design, construction, operations and maintenance and end-of-life phases. Over the years, the inefficiencies, waste and adverse impacts have often been a catalyst for calls and initiatives to transform the AEC sector. The advent of the fourth industrial revolution (commonly referred to as, ‘Industry 4.0’), which entails the automation and digitalisation of production, presents opportunities to leverage emerging technologies to improve the image and productivity of the sector. Prominent among the emerging technologies in the Industry 4.0 era is that of immersive technology, which includes virtual reality, mixed reality and augmented reality. The capability of immersive technology to deliver beneficial impacts for multiple construction sector stakeholders throughout the construction lifecycle has been acknowledged within the industry and this continues to stimulate interest amongst practitioners, policymakers and researchers. Despite this phenomenon, at present there is no dedicated compendium of research-informed text that focusses on the multifaceted applications of immersive technology throughout the lifecycle of the provision of built assets right from concept design to end-of-life.

This book thus addresses this gap in literature by advancing current understanding of the applications of immersive technology within the AEC industry. Readers will understand how the technologies are applied, the resulting array of impacts including benefits, drawbacks, challenges and future directions for applications, research and development.

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Applications of Immersive Technology in Architecture, Engineering and Construction: A Handbook

Applications of Immersive Technology in Architecture, Engineering and Construction: A Handbook

Applications of Immersive Technology in Architecture, Engineering and Construction: A Handbook

Applications of Immersive Technology in Architecture, Engineering and Construction: A Handbook

eBook

$220.00 
Available for Pre-Order. This item will be released on June 27, 2025

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Overview

This edited book addresses a gap in literature by advancing current understandings of the applications of immersive technology within the architecture, engineering and construction (AEC) sector.

Globally, the architecture, engineering and construction (AEC) sector makes an enormous contribution to the socio-economic development of nations, which is primarily evidenced by its creation/provision of the built environment. The sector has, however, often been criticised for inefficiencies, waste and diverse forms of adverse impacts that are associated with the lifecycle of the provision of built assets – design, construction, operations and maintenance and end-of-life phases. Over the years, the inefficiencies, waste and adverse impacts have often been a catalyst for calls and initiatives to transform the AEC sector. The advent of the fourth industrial revolution (commonly referred to as, ‘Industry 4.0’), which entails the automation and digitalisation of production, presents opportunities to leverage emerging technologies to improve the image and productivity of the sector. Prominent among the emerging technologies in the Industry 4.0 era is that of immersive technology, which includes virtual reality, mixed reality and augmented reality. The capability of immersive technology to deliver beneficial impacts for multiple construction sector stakeholders throughout the construction lifecycle has been acknowledged within the industry and this continues to stimulate interest amongst practitioners, policymakers and researchers. Despite this phenomenon, at present there is no dedicated compendium of research-informed text that focusses on the multifaceted applications of immersive technology throughout the lifecycle of the provision of built assets right from concept design to end-of-life.

This book thus addresses this gap in literature by advancing current understanding of the applications of immersive technology within the AEC industry. Readers will understand how the technologies are applied, the resulting array of impacts including benefits, drawbacks, challenges and future directions for applications, research and development.


Product Details

ISBN-13: 9781040363386
Publisher: CRC Press
Publication date: 06/27/2025
Series: Spon Research
Sold by: Barnes & Noble
Format: eBook
Pages: 320
File size: 13 MB
Note: This product may take a few minutes to download.

About the Author

Dr. Abhinesh Prabhakaran holds the position of Lecturer in the School of Architecture and Environment at the University of the West of England, United Kingdom. His academic pursuits primarily revolve around Building Information Modelling (BIM), extended reality technology, digital construction, construction health and safety, design communication

Dr. Abdul-Majeed Mahamadu is an Associate Professor of Innovative and Industrialised Construction at the University College London (UCL) at the Bartlett School of Sustainable Construction where he is also programme director for the MSc Construction Project Management. His research interests include building information modelling (BIM), immersive technologies, cost intelligence, industrialised construction, sustainability, health and safety.

Professor Colin A. Booth is Professor of Smart and Sustainable Infrastructures based in the Bristol Robotics Laboratory in the School of Engineering, and he is also the College Director for Postgraduate Research at the University of the West of England (UWE), Bristol, UK. His research interests include sustainability in the built environment, immersive technologies and digital construction, implementing environmental management systems, safety of vulnerable road users, and climate change adaptation strategies.

Professor Patrick Manu is Professor of Innovative Construction and Project Management in the School of Architecture and Environment at the University of the West of England, United Kingdom. His expertise in construction management research straddles multiple areas including occupational safety and health (OSH), digital construction and sustainable construction.

Table of Contents

1. Applications of Immersive Technology in Architecture, Engineering and Construction: An Introduction. 2. Application of Immersive Technologies in the Management of Brownfield Sites: Current Perspectives and Future Prospects. 3. Navigating Urban Futures: Crafting An Experimental Framework For Eye-Tracking Integrated Virtual Reality In Co-Creative Planning. 4. Virtual Reality Technology in Architectural Psychology Learning: Design for Autism as a Case Study. 5. Virtual Reality Simulation of Pedestrian Evacuation in Earthquake Scenarios: Informing Urban Design for Enhanced Evacuation. 6. A Virtual Reality Approach to Enhancing Hazard Perception in Construction Using Eye-Tracking and Deep Learning. 7. Applications of Immersive Technologies in Investigating Construction Workers’ Risk-Taking Behaviors at Individual and Team Levels. 8. Applications of Immersive Technology in Building Construction Phase: Fostering Sustainability in the Global Context. 9. Augmented Reality Assisted Inspection for Construction Practice and Education. 10. Immersive Emergency Preparedness: Enhancing Tunnel Operations with Virtual Reality Door Closure Training. 11. Immersive Technology in Construction Planning and Scenario Evaluation. 12. Characterising Research on AR and VR for Health and Safety Training of Onsite Construction Workers: Identifying Gaps and Future Directions in Research. 13. New Approaches Towards Disasters in the Built Environment: Risk Communication and Training Through Virtual Reality. 14. Integration of Immersive Technology and Digital Twins for Emergency Management in Buildings: A Systematic Literature Review. 15. Enhancing the recovery process for Historic Buildings Through Virtual Environments Based on Panoramas Integrated with Informative System. 16. Virtual Reality (VR) Application for Exploring Earthship Houses for Second-Time House Buyers in the UK. 17. General Public's Perception of Earthship Buildings in the UK: An Immersive VR Based Approach. 18. Advancing Knowledge and Fostering Connections for Networks of Historical Assets Through Informative Systems and Virtual Reality. 19. Agents’ Perceptions of the Potential Use of Virtual Reality in Sales of Residential Real Estate. 20. A Proposed Methodology for Developing Immersive Technological Tools for Occupational Safety and Health Training and Education in the Construction Industry. 21. An Overview of Technical Requirements and Considerations for Mixed Reality-Bim Adoption in Online Construction Management Education. 22. An Investigation of the Potential Benefits of Gamification in the Nigerian Construction Industry. 23. Air Pollution Around Schools - AEC and Immersive Technology. 24. Towards a Metaverse Platform for Immersive Collaborative Design: A Critical Review of a Furniture, Fixture and Equipment (FFE) Application.

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