Beginning C++ Game Programming
Learn C++ from scratch and get started building your very own games


• This book offers a fun way to learn modern C++ programming while building exciting 2D games

• This beginner-friendly guide offers a fast-paced but engaging approach to game development

• Dive headfirst into building a wide variety of desktop games that gradually increase in complexity

• It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively

This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations.


• Get to know C++ from scratch while simultaneously learning game building

• Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game.

• Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds

• Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files

• Get ready to go and build your own unique games!

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer.

We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.

This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.

1123737991
Beginning C++ Game Programming
Learn C++ from scratch and get started building your very own games


• This book offers a fun way to learn modern C++ programming while building exciting 2D games

• This beginner-friendly guide offers a fast-paced but engaging approach to game development

• Dive headfirst into building a wide variety of desktop games that gradually increase in complexity

• It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively

This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations.


• Get to know C++ from scratch while simultaneously learning game building

• Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game.

• Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds

• Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files

• Get ready to go and build your own unique games!

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer.

We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.

This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.

43.99 In Stock
Beginning C++ Game Programming

Beginning C++ Game Programming

by John Horton
Beginning C++ Game Programming

Beginning C++ Game Programming

by John Horton

eBook

$43.99 

Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
WANT A NOOK?  Explore Now

Related collections and offers


Overview

Learn C++ from scratch and get started building your very own games


• This book offers a fun way to learn modern C++ programming while building exciting 2D games

• This beginner-friendly guide offers a fast-paced but engaging approach to game development

• Dive headfirst into building a wide variety of desktop games that gradually increase in complexity

• It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively

This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations.


• Get to know C++ from scratch while simultaneously learning game building

• Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game.

• Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds

• Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files

• Get ready to go and build your own unique games!

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer.

We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.

This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.


Product Details

ISBN-13: 9781786467775
Publisher: Packt Publishing
Publication date: 10/07/2016
Sold by: Barnes & Noble
Format: eBook
Pages: 520
File size: 35 MB
Note: This product may take a few minutes to download.

About the Author

John Horton is a coding and gaming enthusiast based in the UK.
He has a passion for writing apps, games, books, and blog articles about programming, especially for beginners. He is the founder of Game Code School, http://www.gamecodeschool.com, which is dedicated to helping complete beginners get started coding using the language and platform that is best for them.
John sincerely believes that anyone can learn to code and that everybody has a game or an app inside of them, and that they just need to do enough work to bring it out.
He has authored around a dozen technology books, most recently the following:
Beginning C++ Game Programming: https://www.packtpub.com/game-development/beginning-c-game-programming
Android Programming for Beginners: https://www.packtpub.com/application-development/android-programming-beginners
Android Game programming by Example: https://www.packtpub.com/game-development/android-game-programming-example
Learning Java Building Android Games: https://www.packtpub.com/game-development/learning-java-building-android-games

Table of Contents

Table of Contents
  1. C++, SFML, Visual Studio. and Starting the First Game
  2. Variables, Operators, and Decisions —Animating Sprites
  3. C++ Strings and SFML Time — Player Input and HUD
  4. Loops, Arrays, Switches, Enumerations, and Functions — Implementing Game I%
  5. Collisions. Sound, and End Conditions — Making the Game Playable
  6. Object-Oriented Programming — Starting the Pong Game
  7. Dynamic Collision Detection and Physics — Finishing the Pong Game
  8. SFML Views — Starting the Zombie Shooter Game
  9. C++ References, Sprite Sheets, and Vertex Arrays
  10. Pointers, the Standard Template Library, and Texture Management
  11. Collision Detection, Pickups, and Bullets
  12. Layering Views and Implementing the HUD
  13. Sound Effects, File 110, and Finishing the Game
  14. Abstraction and Code Management — Making Better Use of 00P
  15. Advanced OOP — Inheritance and Polymorphism
  16. Building Playable Levels and Collision Detection
  17. Sound Spatialization and the HUD
  18. Particle Systems and Shaders
  19. (N.B. Please use the Look Inside option to see further chapters)

From the B&N Reads Blog

Customer Reviews