Beginning C++ Game Programming: Learn C++ from scratch by building fun games

Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.

The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills.

By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.

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Beginning C++ Game Programming: Learn C++ from scratch by building fun games

Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.

The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills.

By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.

39.99 In Stock
Beginning C++ Game Programming: Learn C++ from scratch by building fun games

Beginning C++ Game Programming: Learn C++ from scratch by building fun games

by John Horton
Beginning C++ Game Programming: Learn C++ from scratch by building fun games

Beginning C++ Game Programming: Learn C++ from scratch by building fun games

by John Horton

eBook

$39.99 

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Overview

Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.

The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills.

By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.


Product Details

ISBN-13: 9781835088258
Publisher: Packt Publishing
Publication date: 05/31/2024
Sold by: Barnes & Noble
Format: eBook
Pages: 648
File size: 16 MB
Note: This product may take a few minutes to download.

About the Author

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.

Table of Contents

Table of Contents
  1. Welcome to Beginning C++ Game Programming Third Edition!
  2. Variables, Operators & Decisions: Animating Sprites
  3. C++ Strings, SFML Time : Player Input & HUD
  4. Loops, Arrays, Switch, Enumerations & Functions: Implementing Game Mechanics
  5. Collisions, Sound & End Conditions: Making The Game Playable
  6. Object Oriented Programming: Starting the Pong game
  7. Dynamic collision detection and physics: Finishing the Pong Game
  8. SFML Views: Starting the Zombie Shooter Game
  9. C++ References, Sprite sheets & Vertex Arrays
  10. Pointers, Standard Template Library & Texture Management
  11. Collision Detection, Pickups & Bullets
  12. Layering Views & Implementing The HUD
  13. Sound Effects, File I/O & Finishing the Game
  14. Abstraction & Code Management: Making Better Use of OOP
  15. Using Azure with PowerApps Advanced OOP: Inheritance & Polymorphism
  16. Building Playable Levels & Collision Detection
  17. Sound Spatialization & the Player's HUD
  18. Extending SFML classes, Particle Systems & Shaders
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