Beginning Java SE 6 Game Programming, Third Edition

Beginning Java SE 6 Game Programming, Third Edition

by Jonathan S. Harbour

NOOK Book(eBook)


Available on Compatible NOOK Devices and the free NOOK Apps.
WANT A NOOK?  Explore Now
LEND ME® See Details

Product Details

ISBN-13: 9781435458093
Publisher: Cengage Learning
Publication date: 01/21/2011
Format: NOOK Book
File size: 4 MB

About the Author

Jonathan S. Harbour is a freelance writer and game developer. He maintains a forum at for support of his books and games, and he has a Facebook page at He enjoys science fiction, comics, and video games.

Table of Contents

Introduction. PART I: JAVA FOR BEGINNERS. 1. Getting Started with Java. 2. Java Programming Essentials. 3. Creating Your First Java Game. PART II: JAVA GAME PROGRAMMING. 4. Vector-Based Graphics. 5. Bitmap-Based Graphics. 6. Simple Sprites. 7. Sprite Animation. 8. Keyboard and Mouse Input. 9. Sound Effects and Music. 10. Timing and the Game Loop. PART III: The Galactic War Project. 11. Galactic War: From Vectors to Bitmaps. 12. Galactic War: Sprites and Collision Boxes. 13. Galactic War: Squashed by Space Rocks. 14. Galactic War: Entity Management. 15. Galactic War: Finishing the Game. 16. Galactic War: Web Development. Appendix: Chapter Quiz Answers. Index.

Customer Reviews

Most Helpful Customer Reviews

See All Customer Reviews

Beginning Java SE 6 Game Programming, Third Edition 5 out of 5 based on 0 ratings. 2 reviews.
Anonymous More than 1 year ago
This book was better than I expected. I had bought it just because it was cheaper and seemed to be able to point me in the right direction. However, it has taught me a lot that I didn't know about Java, and even helped me go out and try to find more to learn. A great starting book for programming.
Anonymous More than 1 year ago