Beginning Swift Games Development for iOS

Beginning Swift Games Development for iOS

Beginning Swift Games Development for iOS

Beginning Swift Games Development for iOS

eBook1st ed. (1st ed.)

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Overview

Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill, Wesley Matlock and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS.

In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1.

After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.


Product Details

ISBN-13: 9781484204009
Publisher: Apress
Publication date: 03/31/2015
Sold by: Barnes & Noble
Format: eBook
Pages: 276
File size: 4 MB

About the Author

James Goodwill is an 8-time published author of leading technologies such as Java Servlets, JavaServer Pages (JSPs), Tomcat and Struts. He is a senior enterprise iOS and Java consultant in the Denver metro area and frequent speaker and article writer.

Table of Contents

Part I

1. Setting up your First Game Scene and Adding your First Sprite

2. Digging into the SpriteKit Scene

3. Physics and Collision Detection

4. Adding Scene Scrolling and Game Control

5. Actions and Animations

6. Adding Particle Effects to Your Game with Emitter Nodes

7. Points, Scoring and Sounds

8. Transitioning Between Scenes

9. Refactoring and Best Practices

Part II

10. Creating Your First SceneKit Project

11. Building the Scene

12. Lighting, Camera and Materials in SceneKit

13. Animating SceneKit Models

14. Adding Hit Testing and Collision Detection

15. Using SpriteKit within a SceneKit Scene

16. Advanced Topics and Tips

17. Appendix A: The Swift Programming Language

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