Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering

Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering

by Ben Simonds
Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering

Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering

by Ben Simonds

eBook

$29.99 

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Overview

Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece.

For those who have struggled to create professional-quality projects in Blender, author Ben Simonds offers this peek inside his studio. You’ll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spider, and ancient temple ruins. Along the way, you’ll master the Blender interface and learn how to create and refine your own models.

You’ll also learn how to:
–Work with reference and concept art in Blender and GIMP to make starting projects easier
–Block in models with simple geometry and build up more complex forms
–Use Blender’s powerful sculpting brushes to create detailed organic models
–Paint textures with Blender and GIMP and map them onto your 3D artwork
–Light, render, and composite your models to create striking images

Each chapter walks you through a piece of the modeling process and offers detailed explanations of the tools and concepts used. Filled with full-color artwork and real-world tips, Blender Master Class gives you the foundation you need to create your own stunning masterpieces.

Covers Blender 2.6x

Product Details

ISBN-13: 9781593275105
Publisher: No Starch Press
Publication date: 02/15/2013
Sold by: Penguin Random House Publisher Services
Format: eBook
Pages: 288
File size: 23 MB
Note: This product may take a few minutes to download.

About the Author

Ben Simonds (http://bensimonds.com/) is a professional 3D artist and co-director of Gecko Animation Ltd., a post-production and computer animation company based in London.

Table of Contents

Introduction

Chapter 1: Introduction to Blender

Chapter 2: Introduction to GIMP

Chapter 3: Preparation

Chapter 4: Blocking In

Chapter 5: Modeling the Details

Chapter 6: Sculpting

Chapter 7: Retopology

Chapter 8: UV Unwrapping

Chapter 9: Hair and Particle Systems

Chapter 10: Texture Baking

Chapter 11: Texture Painting

Chapter 12: Materials

Chapter 13: Lighting

Chapter 14: Rendering and Compositing

Chapter 15: Going Further

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