Break into the Game Industry: How to Get a Job Making Video Games (Career Series) / Edition 1

Break into the Game Industry: How to Get a Job Making Video Games (Career Series) / Edition 1

by Ernest Adams
ISBN-10:
0072226609
ISBN-13:
9780072226607
Pub. Date:
04/01/2003
Publisher:
McGraw Hill LLC
ISBN-10:
0072226609
ISBN-13:
9780072226607
Pub. Date:
04/01/2003
Publisher:
McGraw Hill LLC
Break into the Game Industry: How to Get a Job Making Video Games (Career Series) / Edition 1

Break into the Game Industry: How to Get a Job Making Video Games (Career Series) / Edition 1

by Ernest Adams
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Overview

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.




Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created—from start to finish—and much more.

Product Details

ISBN-13: 9780072226607
Publisher: McGraw Hill LLC
Publication date: 04/01/2003
Series: Consumer Series
Edition description: First Edition
Pages: 352
Product dimensions: 7.50(w) x 9.20(h) x 0.75(d)

About the Author

Ernest Adams’ experience includes over 12 years in the game industry as a lead designer, producer, and software engineer. More than 8 of those years were spent working on the very successful Electronic Arts (EA) Madden franchise. In addition to being a founder of the International Game Developer’s Association, a former Director of the Game Developer’s Conference, Adams writes a well-respected game design column for the popular game industry portal, gamasutra.com. As a high-profile member of the game industry, Adams speaks regularly at the Game Developer’s Conference and has been profiled in many publications including The New York Times.

Table of Contents

1: A Brief History of Interactive Entertainment

2: A World of Games

3: How the Game Industry Functions

4: Inside the Fun Factory

5: Preparing to Be a Game Developer

6: Skills and Careers in the Game Industry

7: How to Get a Job

8: Legal Issues for Creative People

9: The Future of Game Development

A: Educational Institutions

B: IGDA Curriculum Framework

C: Jobhunting Resources and Development Tools
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