Bringing Innovation to School: Empowering Students to Thrive in a Changing World
Are you preparing a new generation of innovators? Activate your students’ creativity and problem-solving potential with breakthrough learning projects. Across all grades and content areas, student-driven, collaborative projects will teach students how to generate innovative ideas and then put them into action. You’ll take learning to new heights and help students master core content.
1111580776
Bringing Innovation to School: Empowering Students to Thrive in a Changing World
Are you preparing a new generation of innovators? Activate your students’ creativity and problem-solving potential with breakthrough learning projects. Across all grades and content areas, student-driven, collaborative projects will teach students how to generate innovative ideas and then put them into action. You’ll take learning to new heights and help students master core content.
21.99 In Stock
Bringing Innovation to School: Empowering Students to Thrive in a Changing World

Bringing Innovation to School: Empowering Students to Thrive in a Changing World

by Suzie Boss
Bringing Innovation to School: Empowering Students to Thrive in a Changing World

Bringing Innovation to School: Empowering Students to Thrive in a Changing World

by Suzie Boss

eBook

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Overview

Are you preparing a new generation of innovators? Activate your students’ creativity and problem-solving potential with breakthrough learning projects. Across all grades and content areas, student-driven, collaborative projects will teach students how to generate innovative ideas and then put them into action. You’ll take learning to new heights and help students master core content.

Product Details

ISBN-13: 9781936765287
Publisher: Solution Tree Press
Publication date: 07/02/2012
Series: Solutions
Sold by: Barnes & Noble
Format: eBook
Pages: 80
File size: 617 KB

Table of Contents

About the Author xi

Foreword xiii

Introduction 1

Part I Setting the Stage 9

Chapter 1 Coming to Terms With Innovation 11

The Evolution of Innovation 12

Innovation Unleashed 14

The Urgency to Innovate 18

Creativity Shortfall 21

Student Interest as a Catalyst for Innovation 23

Action Step 24

Borrow This Idea 25

Chapter 2 Seeing Educators as Innovators 27

Model Innovators 29

Your Innovation Profile 31

Borrow This Idea 35

Chapter 3 Growing a New Global Skill Set 37

Welcome Authentic Questions 38

Encourage Effective Teamwork 40

Be Ready to Go Big 41

Incorporate Further Key Practices 43

Borrow This Idea 50

Part II Building the New Idea Factory 51

Chapter 4 Seeding Innovation 53

Encourage Grassroots Ideas 53

Seeding Ideas: How to Get Started 56

Strategy Spotlight: Be Opportunistic 57

Borrow This idea 60

Chapter 5 Integrating Design Thinking Throughout the Curriculum 61

Develop an Innovative Curriculum 65

Find an Opening 67

Design Thinking: How to Get Started 69

Strategy Spotlight: Think in Metaphors 71

Borrow This Idea 75

Chapter 6 Making Room for Thinkers 77

Reframe School as an Innovation Workshop 79

Thinking Space: How to Get Started 82

Strategy Spotlight: Take Time to Mess Around 82

Borrow This Idea 88

Chapter 7 Taking Advantage of Technology 91

Grow Opportunities 92

Engineering: How to Get Started 95

Strategy Spotlight: Learn to Fail 96

Borrow This Idea 100

Chapter 8 Gaming for Real Learning 101

Reengage Learners With Games 104

Gaming: How to Get Started 106

Strategy Spotlight: Look for Crossroads 107

Borrow This Idea 110

Part III Moving From Thinking to Doing 111

Chapter 9 Spreading Good Ideas 113

Use Networks for Innovation 116

Help Good Ideas Go Viral 118

Borrow This Idea 119

Chapter 10 Taking Action 121

Find Your Edge 122

Develop Common Processes 125

Remove Barriers 126

Find Allies at the Edges 127

Practice Innovative Teaching 128

Encourage Innovation in Informal Learning 129

Showcase Results 129

Patience, Persistence, Potential 130

Afterword 133

Appendix A Additional Resources 135

Design Thinking 135

Digital Gaming 136

Innovation and Invention 136

Project-Based Learning 137

Social Innovation 138

Appendix B Innovation Rubric 141

Appendix C Discussion Guide 143

Part I Setting the Stage 143

Part II Building the New Idea Factory 144

Part III Moving From Thinking to Doing 147

References and Resources 149

Index 159

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