In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.
1126488672
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web
In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.
71.99
In Stock
5
1

Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web
448
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web
448Related collections and offers
71.99
In Stock
Product Details
ISBN-13: | 9781136143977 |
---|---|
Publisher: | CRC Press |
Publication date: | 05/02/2013 |
Sold by: | Barnes & Noble |
Format: | eBook |
Pages: | 448 |
File size: | 127 MB |
Note: | This product may take a few minutes to download. |
About the Author
From the B&N Reads Blog