Castles & Crusades Players Handbook

Castles & Crusades Players Handbook

by Davis Chenault

NOOK Book(eBook)

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Castles & Crusades Players Handbook by Davis Chenault, Mac Golden, Stephen Chenault, Peter Bradley

Worlds of Epic Adventure

Beyond the comforts of home lie worlds of adventure. Here the brave take up sword and shield, bring sorcery to bare, call upon eldritch powers that only the wise dare use, or slip through the shadows to tread gloried paths of danger. With grim resolve, adventurers plunge into the maelstrom of uncertainty to plunder the dragon's horde. They track the wastelands and wilderness and creep into the dark, hidden places of the world to arrest the monstrous foe of his treasure. These are adventurers, bold and brave, heroes of renown. These are the characters of Castles & Crusades.

What Lies Herein
Castles & Crusades is a fantasy role playing game with countless possibilities. Designed for use with multiple players, Castles & Crusades puts you in charge of the adventure path. Included within are all the rules of play, how to get started in your very own role playing game, how to run the game and play in it.

It's easy to learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades is in this book. Further, the attribute-based rules system allows Castle Keeper's to design and run adventures as they see fit, without all the crowded, complex rules of other role playing games.

Dice and Monsters & Treasure sold separately.

About The 4th Printing
This is our fourth printing and represents the first real substantive changes to the game... but nothing so much as to make earlier printings obsolete. In the 4th Printing you will find a revised Barbarian. The Barbarian lacked proper balance in the game; we've worked hard to address these issues. Also, the Illusionist class is given a might jolt with over 45 new spells added to their spell roster. You'll get far more traction out of these spells and make illusion a real part of your game. Also we are touching up the Monk class, changing the presented material to better reflect different styles of hand to hand warriors.

Product Details

BN ID: 2940013078154
Publisher: Chenault and Gray d/b/a Troll Lord Games
Publication date: 08/31/2011
Sold by: Barnes & Noble
Format: NOOK Book
File size: 801 KB

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Castles & Crusades Players Handbook 4.4 out of 5 based on 0 ratings. 5 reviews.
Guest More than 1 year ago
This game takes a different spin on Dungeons & Dragons. It utilizes the D20 mechanic for most of it's dice rolling, but also hearkens back to earlier versions of the game. If you learned to play D&D before third edition it will feel very familiar to you. Gone are things like attacks of opportunity, feats and huge skill lists. It takes a novel approach to the game using 'primary attributes' to help the Castle Keeper decide whether or not your character succeeds with his task. Any group of players with much experience can make up characters out of the player's handbook in about 15 minutes. The Monsters & Treasures book is helpful, but not necessary. If you have any monster books from previous editions of D&D you can put them back into use with only minor conversions. As a game master I found the game very freeing. I no longer need to spend large portions of my preparation time coming up with huge stat blocks for my npc's. My player's and I enjoy being able to role play without die rolls for everything. I also found that combat went at a much quicker pace, there were no long pauses or interruptions with attacks of opportunity or players looking over their long list of feats and options trying to decide what to do. This is a great game, and the authors are game designers to watch!
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