Cocos2D Game Development Essentials

Focusing on the multiplatform nature of Cocos2D, this fast, fun, and helpful guide provides you with the best practices and sharpest techniques to turn your ideas into reality.

Beginning with the basics to give you a solid foundation of knowledge, such as how to display sprites on screen and organizing your game into different scenes, you will then discover how to use Cocos2D's in-built graphics editor, SpriteBuilder, to lay out your scenes, design animations, and configure complex physics interactions. You will also find out how to make your game interactive, as the book explores how to accept input touches and the accelerator.

The book is tailored to new users and also those who are upgrading from the old version.

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Cocos2D Game Development Essentials

Focusing on the multiplatform nature of Cocos2D, this fast, fun, and helpful guide provides you with the best practices and sharpest techniques to turn your ideas into reality.

Beginning with the basics to give you a solid foundation of knowledge, such as how to display sprites on screen and organizing your game into different scenes, you will then discover how to use Cocos2D's in-built graphics editor, SpriteBuilder, to lay out your scenes, design animations, and configure complex physics interactions. You will also find out how to make your game interactive, as the book explores how to accept input touches and the accelerator.

The book is tailored to new users and also those who are upgrading from the old version.

19.99 In Stock
Cocos2D Game Development Essentials

Cocos2D Game Development Essentials

by Ben Trengrove
Cocos2D Game Development Essentials

Cocos2D Game Development Essentials

by Ben Trengrove

eBook

$19.99 

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Overview

Focusing on the multiplatform nature of Cocos2D, this fast, fun, and helpful guide provides you with the best practices and sharpest techniques to turn your ideas into reality.

Beginning with the basics to give you a solid foundation of knowledge, such as how to display sprites on screen and organizing your game into different scenes, you will then discover how to use Cocos2D's in-built graphics editor, SpriteBuilder, to lay out your scenes, design animations, and configure complex physics interactions. You will also find out how to make your game interactive, as the book explores how to accept input touches and the accelerator.

The book is tailored to new users and also those who are upgrading from the old version.


Product Details

ISBN-13: 9781784391294
Publisher: Packt Publishing
Publication date: 01/23/2015
Sold by: Barnes & Noble
Format: eBook
Pages: 136
File size: 4 MB

About the Author

Ben Trengrove is an experienced iOS developer who started developing with the release of the first iOS SDK. He spent 3 years as the senior developer at Shiny Things (http://getshinythings.com), where he lead the creation of all Shiny Things games using Cocos2d. These apps have been featured as the editor's choice by Apple around the world. Today, Ben runs a mobile app agency that is based out of Canberra, Australia—Stripy Sock (http://stripysock.com.au).
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