Computer Graphics: From Pixels to Programmable Graphics Hardware
Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphic
1135364937
Computer Graphics: From Pixels to Programmable Graphics Hardware
Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphic
160.0 In Stock
Computer Graphics: From Pixels to Programmable Graphics Hardware

Computer Graphics: From Pixels to Programmable Graphics Hardware

Computer Graphics: From Pixels to Programmable Graphics Hardware

Computer Graphics: From Pixels to Programmable Graphics Hardware

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$160.00 

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Overview

Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphic

Product Details

ISBN-13: 9781482215564
Publisher: CRC Press
Publication date: 10/25/2013
Series: Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series
Sold by: Barnes & Noble
Format: eBook
Pages: 568
File size: 13 MB
Note: This product may take a few minutes to download.

About the Author

Alexey Boreskov (Moscow State University, Russia) (Author) ,  Evgeniy Shikin (Moscow State University, Russia) (Author)

Table of Contents

Introduction: Basic Concepts. Transforms in 2D. Geometric Algorithms in 2D. Transformations in 3D, Projections, Quaternions. Basic Raster Algorithms. Color and Color Models. Basic freeglut and GLEW for OpenGL Rendering. Hidden Surface Removal. Modern OpenGL: The Beginning. Working with Large 2D/3D Data Sets. Curves and Surfaces: Geometric Modeling. Basics of Animation. Lighting Models. Advanced OpenGL. GPU Image Processing. Special Effects in OpenGL. Basics of GPGPU. Elements of Procedural Texturing and Modeling. Non-Photorealistic Rendering. Bibliography.
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