"This book trains the student with the concepts needed to lay a solid foundation for joining this exciting field. More importantly, this book provides a framework for thinking about computer organization and design that will enable the reader to continue the lifetime of learning necessary for staying at the forefront of this competitive discipline." --John Crawford
Intel Fellow
Director of Microprocessor Architecture, Intel
The performance of software systems is dramatically affected by how well software designers understand the basic hardware technologies at work in a system. Similarly, hardware designers must understand the far reaching effects their design decisions have on software applications. For readers in either category, this classic introduction to the field provides a deep look into the computer. It demonstrates the relationship between the software and hardware and focuses on the foundational concepts that are the basis for current computer design.
Using a distinctive "learning by evolution" approach the authors present each idea from its first principles, guiding readers through a series of worked examples that incrementally add more complex instructions until they have acquired an understanding of the entire MIPS instruction set and the fundamentals of assembly language. Computer arithmetic, pipelining, and memory hierarchies are treated to the same evolutionary approach with worked examples and incremental drawings supporting each new level of sophistication. The design, performance, and significance of I/O systems is also discussed in depth, and an entire chapter is devoted to the emerging architectures of multiprocessor systems.
Special features in each chapter
- Real Stuff provides relevant, tangible examples of how the concepts from the chapter are implemented in commercially successful products.
- Fallacies and Pitfalls share the hard-won lessons of the authors and other designers in industry.
- Big Pictures allow the reader to keep major insights in focus while studying the details.
- Key terms, all fully defined in an end-of-book glossary, summarize the essential ideas introduced in the chapter.
Instructors are invited to request an examination copy.
"This book trains the student with the concepts needed to lay a solid foundation for joining this exciting field. More importantly, this book provides a framework for thinking about computer organization and design that will enable the reader to continue the lifetime of learning necessary for staying at the forefront of this competitive discipline." --John Crawford
Intel Fellow
Director of Microprocessor Architecture, Intel
The performance of software systems is dramatically affected by how well software designers understand the basic hardware technologies at work in a system. Similarly, hardware designers must understand the far reaching effects their design decisions have on software applications. For readers in either category, this classic introduction to the field provides a deep look into the computer. It demonstrates the relationship between the software and hardware and focuses on the foundational concepts that are the basis for current computer design.
Using a distinctive "learning by evolution" approach the authors present each idea from its first principles, guiding readers through a series of worked examples that incrementally add more complex instructions until they have acquired an understanding of the entire MIPS instruction set and the fundamentals of assembly language. Computer arithmetic, pipelining, and memory hierarchies are treated to the same evolutionary approach with worked examples and incremental drawings supporting each new level of sophistication. The design, performance, and significance of I/O systems is also discussed in depth, and an entire chapter is devoted to the emerging architectures of multiprocessor systems.
Special features in each chapter
- Real Stuff provides relevant, tangible examples of how the concepts from the chapter are implemented in commercially successful products.
- Fallacies and Pitfalls share the hard-won lessons of the authors and other designers in industry.
- Big Pictures allow the reader to keep major insights in focus while studying the details.
- Key terms, all fully defined in an end-of-book glossary, summarize the essential ideas introduced in the chapter.
Instructors are invited to request an examination copy.
Computer Organization and Design MIPS Edition: The Hardware/Software Interface
800Computer Organization and Design MIPS Edition: The Hardware/Software Interface
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Product Details
ISBN-13: | 9780124078864 |
---|---|
Publisher: | Elsevier Science |
Publication date: | 09/30/2013 |
Series: | ISSN |
Sold by: | Barnes & Noble |
Format: | eBook |
Pages: | 800 |
File size: | 16 MB |
Note: | This product may take a few minutes to download. |