Computer Vision - ECCV 2016: 14th European Conference, Amsterdam, The Netherlands, October 11-14, 2016, Proceedings, Part II

Computer Vision - ECCV 2016: 14th European Conference, Amsterdam, The Netherlands, October 11-14, 2016, Proceedings, Part II

ISBN-10:
3319464744
ISBN-13:
9783319464749
Pub. Date:
10/25/2016
Publisher:
Springer International Publishing
ISBN-10:
3319464744
ISBN-13:
9783319464749
Pub. Date:
10/25/2016
Publisher:
Springer International Publishing
Computer Vision - ECCV 2016: 14th European Conference, Amsterdam, The Netherlands, October 11-14, 2016, Proceedings, Part II

Computer Vision - ECCV 2016: 14th European Conference, Amsterdam, The Netherlands, October 11-14, 2016, Proceedings, Part II

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Overview

The eight-volume set comprising LNCS volumes 9905-9912 constitutes the refereed proceedings of the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016.
The 415 revised papers presented were carefully reviewed and selected from 1480 submissions. The papers cover all aspects of computer vision and pattern recognition such as 3D computer vision; computational photography, sensing and display; face and gesture; low-level vision and image processing; motion and tracking; optimization methods; physics-based vision, photometry and shape-from-X; recognition: detection, categorization, indexing, matching; segmentation, grouping and shape representation; statistical methods and learning; video: events, activities and surveillance; applications. They are organized in topical sections on detection, recognition and retrieval; scene understanding; optimization; image and video processing; learning; action activity and tracking; 3D; and 9 poster sessions.


Product Details

ISBN-13: 9783319464749
Publisher: Springer International Publishing
Publication date: 10/25/2016
Series: Lecture Notes in Computer Science , #9906
Edition description: 1st ed. 2016
Pages: 887
Product dimensions: 6.10(w) x 9.25(h) x 0.07(d)

Table of Contents

Detection, recognition and retrieval.- Scene understanding.- Optimization.- Image and video processing.- Learning.- Action activity and tracking.- 3D.- Poster sessions.

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