Computers as Theatre
features a new chapter that takes the reader through virtual reality and beyond to a new level of human computer interaction that is genuinely transforming. Like its predecessor, this book presents a new theory of human-computer activity.

1100322365
Computers as Theatre
features a new chapter that takes the reader through virtual reality and beyond to a new level of human computer interaction that is genuinely transforming. Like its predecessor, this book presents a new theory of human-computer activity.

28.99 In Stock
Computers as Theatre

Computers as Theatre

by Brenda Laurel
Computers as Theatre

Computers as Theatre

by Brenda Laurel

eBook

$28.99 

Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
WANT A NOOK?  Explore Now

Related collections and offers


Overview

features a new chapter that takes the reader through virtual reality and beyond to a new level of human computer interaction that is genuinely transforming. Like its predecessor, this book presents a new theory of human-computer activity.


Product Details

ISBN-13: 9780133390872
Publisher: Pearson Education
Publication date: 09/27/2013
Sold by: Barnes & Noble
Format: eBook
Pages: 272
File size: 8 MB
Age Range: 18 Years

About the Author

Brenda Laurel has worked in interactive media since 1976 as a designer, researcher, writer and teacher. She currently serves as an Adjunct Professor of Computer Science and Affiliated Faculty for Games and Playable Media at the University of California, Santa Cruz. Dr. Laurel previously served as Professor and Founding Chair of the graduate program in design at California College of Arts and the Media Design Program at Art Center College of Design. She previously was a distinguished engineer at Sun Microsystems Labs (2005-2006). Based on her research in gender and technology at Interval Research, she co-founded Purple Moon in 1996 to create interactive media for girls. In 1990 she co-founded Telepresence Research, focusing on virtual reality and remote presence. Other employers have included Atari, Activision, and Apple. Her books include The Art of Human-Computer Interface Design (1990), Computers as Theatre, Second Edition (forthcoming 2013), Utopian Entrepreneur (2001), and Design Research: Methods and Perspectives (2004). She earned her BA from Depauw University and her MFA and PhD in theatre from The Ohio State University.

Table of Contents

Foreword xi

Preface xvii

Acknowledgments xix

About the Author xxiii

 

Chapter 1: The Nature of the Beast 1

The Interface 2

Throw the Baggage Out 16

Theatre: More than an Interface Metaphor 28

 

Chapter 2: Dramatic FoundationsPart I: Elements of Qualitative Structure 41

Hoary Poetics 41

The Four Causes, or Why Things Are the Way They Are 49

The Six Elements and Causal Relations among Them 57

 

Chapter 3: Dramatic FoundationsPart II: Orchestrating Action 79

Whole Actions 79

Dramatic Potential: The “Flying Wedge” 82

Dramatic Anatomy 95

 

Chapter 4: Dramatic Interactors: Collaboration, Constraints, and Engagement 109

Human-Computer Interaction as Mediated Collaboration 110

Constraints 128

Engagement: The First-Person Imperative 139

 

Chapter 5: Design Heuristics 149

Computer as Medium 149

Interface Metaphors: Powers and Limitations 151

The Primacy of Action 156

Designing Character and Thought 163

Understanding Audiences 170

 

Chapter 6: New Terrain in Interaction Design 177

Methods and Media 177

Extending the Geometry of Dramatic Interaction 199

Design for Emergence 207

Design for the Good 215

 

References 221

Index 231

From the B&N Reads Blog

Customer Reviews