CryENGINE 3 Game Development:Beginner's Guide
A step by step beginner's tutorial to creating AAA style games with the complete game creation tool, CryENGINE 3,This book is written with the beginner and casual developer in mind. The freely available version of the CryENGINE® 3 is used for all examples in this book.

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CryENGINE 3 Game Development:Beginner's Guide
A step by step beginner's tutorial to creating AAA style games with the complete game creation tool, CryENGINE 3,This book is written with the beginner and casual developer in mind. The freely available version of the CryENGINE® 3 is used for all examples in this book.

32.99 In Stock
CryENGINE 3 Game Development:Beginner's Guide

CryENGINE 3 Game Development:Beginner's Guide

CryENGINE 3 Game Development:Beginner's Guide

CryENGINE 3 Game Development:Beginner's Guide

eBook

$32.99 

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Overview

A step by step beginner's tutorial to creating AAA style games with the complete game creation tool, CryENGINE 3,This book is written with the beginner and casual developer in mind. The freely available version of the CryENGINE® 3 is used for all examples in this book.


Product Details

ISBN-13: 9781849692069
Publisher: Packt Publishing
Publication date: 09/21/2012
Sold by: Barnes & Noble
Format: eBook
Pages: 354
File size: 27 MB
Note: This product may take a few minutes to download.

About the Author

Sean Tracy is Crytek's Senior Field Application Engineer for the award-wining CryENGINE. He is responsible for adapting the engine and its features to individual licensees, as well as developing full technical and vertical slice' demos for prospective and existing clients. Describing himself as a generalizing specialist', he also gives support directly to CryENGINE licensees, while designing and maintaining their workflows, pipelines and development techniques. Sean was recruited by Crytek in 2008 after working as an electronics technician for the Canadian Military. He was recruited due to his role in founding and leading development on the award winning total conversion project MechWarrior:Living Legends'. Since then, he has been featured in numerous gaming magazines and has been invited to speak at many game related trade shows, conferences and seminars. He is an avid gamer with extensive modding experience on titles including Never Winter Nights, Battlefield, Doom and Quake.

Paul Reindell has been an Engine Programmer in the SDK Team since June 2010. He is responsible for UI programming, next generation features and development of new tools for the CryENGINE 3 Sandbox, as well as forum support for CryENGINE licensees. He also worked on projects for licensees or evaluators. During his diploma theses Paul started as an Intern at Crytek in March 2010. He finished his diploma thesis successfully in June and started directly as a Junior Programmer in the SDK team. During his academic studies he created a mod prototype with CryENGINE 2 (GarbageWarz) and during his diploma thesis he was able to connect CryENGINE 3 successfully with a Headtracking API. Before working at Crytek he worked for three years as a programmer at DENSO, in Germany, beside his studies.
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