Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines / Edition 2

Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines / Edition 2

by Jeff Johnson
ISBN-10:
0124079148
ISBN-13:
9780124079144
Pub. Date:
02/10/2014
Publisher:
Elsevier Science
ISBN-10:
0124079148
ISBN-13:
9780124079144
Pub. Date:
02/10/2014
Publisher:
Elsevier Science
Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines / Edition 2

Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines / Edition 2

by Jeff Johnson
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Overview

In this completely updated and revised edition of Designing with the Mind in Mind, Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow.

Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them.

In this new edition, you'll find new chapters on human choice and decision making, hand-eye coordination and attention, as well as new examples, figures, and explanations throughout.


Product Details

ISBN-13: 9780124079144
Publisher: Elsevier Science
Publication date: 02/10/2014
Edition description: Older Edition
Pages: 250
Product dimensions: 7.40(w) x 9.20(h) x 0.60(d)

About the Author

Jeff Johnson is an Assistant Professor of Computer Science at the University of San Francisco. He is also a principal at Wiser Usability, a consultancy focused on elder usability. After earning B.A. and Ph.D. degrees from Yale and Stanford, he worked as a UI designer, implementer, manager, usability tester, and researcher at Cromemco, Xerox, US West, Hewlett-Packard, and Sun. He has taught at Stanford, Mills, and the University of Canterbury. He is a member of the ACM SIGCHI Academy and a recipient of SIGCHI's Lifetime Achievement in Practice Award. He has authored articles on a variety of topics in HCI, as well as the books GUI Bloopers (1st and 2nd eds.), Web Bloopers, Designing with the Mind in Mind (1st and 2nd eds.), Conceptual Models: Core to Good Design (with Austin Henderson), and Designing User Interfaces for an Aging Population (with Kate Finn).

Table of Contents

IntroductionChapter 1: Our Perception is BiasedChapter 2: Our Vision is Optimized to See StructureChapter 3: We Seek and Use Visual StructureChapter 4: Our Color Vision is LimitedChapter 5: Our Peripheral Vision is PoorChapter 6: Reading is UnnaturalChapter 7: Our Attention is Limited; Our Memory is ImperfectChapter 8: Limits on Attention Shape Our Thought and ActionChapter 9: Recognition is Easy; Recall is HardChapter 10: Learning from Experience and Performing Learned Actions are Easy; Problem Solving and Calculation are HardChapter 11: Many Factors Affect LearningChapter 12: Human Decision-Making is Rarely RationalChapter 13: Our Hand-Eye Coordination Follows LawsChapter 14: We Have Time Requirements

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