In this completely updated and revised edition of Designing with the Mind in Mind, Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow.
Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them.
In this new edition, you'll find new chapters on human choice and decision making, hand-eye coordination and attention, as well as new examples, figures, and explanations throughout.
- Provides an essential source for user interface design rules and how, when, and why to apply them
- Arms designers with the science behind each design rule, allowing them to make informed decisions in projects, and to explain those decisions to others
- Equips readers with the knowledge to make educated tradeoffs between competing rules, project deadlines, and budget pressures
- Completely updated and revised, including additional coverage on human choice and decision making, hand-eye coordination and attention, and new mobile and touch-screen examples throughout
|Edition description:||New Edition|
|Product dimensions:||7.40(w) x 9.20(h) x 0.60(d)|
About the Author
Jeff Johnson is an Assistant Professor of Computer Science at the University of San Francisco. He is also a principal at Wiser Usability, a consultancy focused on elder usability. After earning B.A. and Ph.D. degrees from Yale and Stanford, he worked as a UI designer, implementer, manager, usability tester, and researcher at Cromemco, Xerox, US West, Hewlett-Packard, and Sun. He has taught at Stanford, Mills, and the University of Canterbury. He is a member of the ACM SIGCHI Academy and a recipient of SIGCHI's Lifetime Achievement in Practice Award. He has authored articles on a variety of topics in HCI, as well as the books GUI Bloopers (1st and 2nd eds.), Web Bloopers, Designing with the Mind in Mind (1st and 2nd eds.), Conceptual Models: Core to Good Design (with Austin Henderson), and Designing User Interfaces for an Aging Population (with Kate Finn).
Table of Contents
Introduction Chapter 1: Our Perception is Biased Chapter 2: Our Vision is Optimized to See Structure Chapter 3: We Seek and Use Visual Structure Chapter 4: Our Color Vision is Limited Chapter 5: Our Peripheral Vision is Poor Chapter 6: Reading is Unnatural Chapter 7: Our Attention is Limited; Our Memory is Imperfect Chapter 8: Limits on Attention Shape Our Thought and Action Chapter 9: Recognition is Easy; Recall is Hard Chapter 10: Learning from Experience and Performing Learned Actions are Easy; Problem Solving and Calculation are Hard Chapter 11: Many Factors Affect Learning Chapter 12: Human Decision-Making is Rarely Rational Chapter 13: Our Hand-Eye Coordination Follows Laws Chapter 14: We Have Time Requirements