Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS
Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. 
Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.  
What You Will Learn
  • Discover the architecture of GameMaker Studio 2 
  • Add new features to your game with NodeJS modules
  • Integrate GameMaker Studio 2 with NodeJS 
  • Master GameMaker Studio 2's built-in networking functions

  • Who This Book Is For
    GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.
    1128933179
    Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS
    Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. 
    Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.  
    What You Will Learn
    • Discover the architecture of GameMaker Studio 2 
    • Add new features to your game with NodeJS modules
    • Integrate GameMaker Studio 2 with NodeJS 
  • Master GameMaker Studio 2's built-in networking functions

  • Who This Book Is For
    GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.
    34.99 In Stock
    Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS

    Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS

    by Yadu Rajiv
    Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS

    Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS

    by Yadu Rajiv

    eBook1st ed. (1st ed.)

    $34.99 

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    Overview

    Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. 
    Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.  
    What You Will Learn
    • Discover the architecture of GameMaker Studio 2 
    • Add new features to your game with NodeJS modules
    • Integrate GameMaker Studio 2 with NodeJS 
  • Master GameMaker Studio 2's built-in networking functions

  • Who This Book Is For
    GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.

    Product Details

    ISBN-13: 9781484238615
    Publisher: Apress
    Publication date: 11/28/2018
    Sold by: Barnes & Noble
    Format: eBook
    File size: 2 MB

    About the Author

    Yadu Rajiv is a game designer, developer, a curator and evangelist for independent games. In 2011, he co-founded Hashstash Studios, where he designed and developed multiple games. He teaches user experience design, game design and game development at Srishti Institute of Art, Design and Technology, Bangalore, India. He has been building and supporting game-design and development communities since 2008 and is currently working on Gamedev. Yadu writes about game design, game UX and development on Twitter under his handle, @yadurajiv as well as on his blog.

    Table of Contents

    Chapter 1:  An introduction to Game Maker Studio 2.- Chapter 2:  : Introduction to GML.- Chapter 3: Make your first game.- Chapter 4: An introduction to Node.JS.- Chapter 5: Talking to your server.- Chapter 6: Introducing the multiplayer game.
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