Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do

by Jeremy Bailenson

NOOK Book(eBook)

$12.99 $16.95 Save 23% Current price is $12.99, Original price is $16.95. You Save 23%.
View All Available Formats & Editions

Available on Compatible NOOK Devices and the free NOOK Apps.
WANT A NOOK?  Explore Now


“If you want to understand the most immersive new communications medium to come along since cinema… I’d suggest starting with Mr. Bailenson’s [book].” —Wall Street Journal

Virtual reality is able to effectively blur the line between reality and illusion, granting us access to any experience imaginable. These experiences, ones that the brain is convinced are real, will soon be available everywhere. In Experience on Demand, Jeremy Bailenson draws upon two decades spent researching the psychological effects of VR to help readers understand its upsides and possible downsides. He offers expert guidelines for interacting with VR, and describes the profound ways this technology can be put to use to hone our performance, help us recover from trauma, improve our learning, and even enhance our empathic and imaginative capacities so that we treat others and ourselves better.

Related collections and offers

Product Details

ISBN-13: 9780393253702
Publisher: Norton, W. W. & Company, Inc.
Publication date: 01/30/2018
Sold by: Barnes & Noble
Format: NOOK Book
Pages: 320
Sales rank: 270,946
File size: 617 KB

About the Author

Jeremy Bailenson is professor of communication at Stanford University and founding director of the Virtual Human Interaction Lab. His writing has appeared in the Washington Post, Slate, and the San Francisco Chronicle. He lives in Redwood City, California.

Table of Contents

Introduction 1

1 Practice Made Perfect 14

2 You Are What You Eat 44

3 Walking In The Shoes Of Another 76

4 Worldview 108

5 Time Machines For Trauma 136

6 Absence Makes The Pain Grow Fainter 150

7 Bringing Social Back To The Network 174

8 Stories In The Round 203

9 Reverse Field Trips 228

10 How To Build Good VR Content 247

Acknowledgments 261

Notes 265

Index 279

Customer Reviews