Fundamentals of Game Design / Edition 3

Fundamentals of Game Design / Edition 3

by Ernest Adams
ISBN-10:
0321929675
ISBN-13:
9780321929679
Pub. Date:
12/17/2013
Publisher:
Pearson Education
ISBN-10:
0321929675
ISBN-13:
9780321929679
Pub. Date:
12/17/2013
Publisher:
Pearson Education
Fundamentals of Game Design / Edition 3

Fundamentals of Game Design / Edition 3

by Ernest Adams
$69.99 Current price is , Original price is $69.99. You
$69.99 
  • SHIP THIS ITEM
    Qualifies for Free Shipping
  • PICK UP IN STORE
    Check Availability at Nearby Stores
  • SHIP THIS ITEM

    Temporarily Out of Stock Online

    Please check back later for updated availability.


Overview

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.

This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.


Product Details

ISBN-13: 9780321929679
Publisher: Pearson Education
Publication date: 12/17/2013
Edition description: New Edition
Pages: 576
Sales rank: 631,726
Product dimensions: 7.40(w) x 9.00(h) x 1.30(d)

About the Author

Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers’ Association.

Table of Contents

  • Introduction
  • 1 Games and Video Games
  • 2 Designing and Developing Games
  • 3 The Major Genres
  • 4 Understanding Your Player
  • 5 Understanding Your Machine
  • 6 Making Money from Your Game
  • Getting an Idea
  • 8 Game Worlds
  • 9 Creative and Expressive Play
  • 10 Character Development
  • 11 Storytelling
  • 12 Creating the User Experience
  • 13 Gameplay
  • 14 Core Mechanics
  • 15 Game Balancing
  • 16 General Principles of Level Design
  • 17 Design Issues for Online Gaming
  • Glossary
  • References
  • Index
From the B&N Reads Blog

Customer Reviews