The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.
In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.
In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics
154
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics
154eBook(1st ed. 2017)
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Product Details
ISBN-13: | 9783319417974 |
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Publisher: | Springer-Verlag New York, LLC |
Publication date: | 10/22/2016 |
Series: | Advances in Game-Based Learning |
Sold by: | Barnes & Noble |
Format: | eBook |
Pages: | 154 |
File size: | 2 MB |