Game Development Patterns with Unity 2021: Explore practical game development using software design patterns and best practices in Unity and C#

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity.


Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently.

In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype.

Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features.

As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.

By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.

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Game Development Patterns with Unity 2021: Explore practical game development using software design patterns and best practices in Unity and C#

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity.


Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently.

In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype.

Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features.

As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.

By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.

29.99 In Stock
Game Development Patterns with Unity 2021: Explore practical game development using software design patterns and best practices in Unity and C#

Game Development Patterns with Unity 2021: Explore practical game development using software design patterns and best practices in Unity and C#

by David Baron
Game Development Patterns with Unity 2021: Explore practical game development using software design patterns and best practices in Unity and C#

Game Development Patterns with Unity 2021: Explore practical game development using software design patterns and best practices in Unity and C#

by David Baron

eBook

$29.99 

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Overview

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity.


Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently.

In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype.

Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features.

As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.

By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.


Product Details

ISBN-13: 9781800208438
Publisher: Packt Publishing
Publication date: 07/30/2021
Sold by: Barnes & Noble
Format: eBook
Pages: 246
File size: 5 MB

About the Author

About The Author
David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.

Table of Contents

Table of Contents
  1. Before We Begin
  2. The Game Design Document
  3. A Short Primer to Programming in Unity
  4. Implementing a Game Manager with the Singleton
  5. Managing Character States with the State Pattern
  6. Managing Game Events with the Event Bus
  7. Implement a Replay System with the Command Pattern
  8. Optimizing with the Object Pool Pattern
  9. Decoupling Components with the Observer Pattern
  10. Implementing Power-Ups with the Visitor Pattern
  11. Implementing a Drone with the Strategy Pattern
  12. Using the Decorator to Implement a Weapon System
  13. Implementing a Level Editor with Spatial Partition
  14. Adapting Systems with an Adapter
  15. Concealing Complexity with a Facade Pattern
  16. Managing Dependencies with the Service Locator Pattern
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