Game Programming for Artists

Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!

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Game Programming for Artists

Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!

62.99 In Stock
Game Programming for Artists

Game Programming for Artists

by Jarryd Huntley, Hanna Brady
Game Programming for Artists

Game Programming for Artists

by Jarryd Huntley, Hanna Brady

eBook

$62.99 

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Overview

Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!


Product Details

ISBN-13: 9781351856102
Publisher: CRC Press
Publication date: 09/29/2017
Sold by: Barnes & Noble
Format: eBook
Pages: 172
File size: 2 MB

About the Author

Jarryd Huntley is a leader in the Cleveland game development community, teaching game programming at a community college and directing events to support local developers. When not in the classroom or at an event, he can be found visiting aquariums with his family or travelling to conferences with his guitar.


Hanna Brady is a freelance game writer. She works on mobile and indie games. In her spare time, she writes fiction, travels, and plays board games with her awesome family.

Table of Contents

Foreword

Introduction

Chapter 1 ◾ Introduction to Programming

Chapter 2 ◾ Introduction to Game Engines

Chapter 3 ◾ The Recipes

Chapter 4 ◾ Introduction to Object-Oriented

Chapter 5 ◾ Introduction to C#

Chapter 6 ◾ Static, Singletons, and Game Managers

Chapter 7 ◾ Endless Runner

Chapter 8 ◾ Artificial Intelligence (AI) and Non-Player Characters (NPCs)

Chapter 9 ◾ Physics-Based Character Controller

APPENDIX

ACKNOWLEDGMENTS

A (MOSTLY SERIOUS) BASIC GAME JARGON GLOSSARY

INDEX

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