GameSalad Essentials

GameSalad Essentials

by Miguel DeQuadros
GameSalad Essentials

GameSalad Essentials

by Miguel DeQuadros

Paperback

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Overview

This book is for everyone who yearns to create their own game, but doesn't know where to start. Whether you've used GameSalad before, or have prior game development experience or not you are sure to learn! Imaging software experience, such as Photoshop, is good to have, but art and assets are provided in the books resources.


Product Details

ISBN-13: 9781784391973
Publisher: Packt Publishing
Publication date: 01/29/2015
Pages: 154
Product dimensions: 7.50(w) x 9.25(h) x 0.33(d)

About the Author

Miguel DeQuadros is a game developer and founder of the independent development studio Wurd Industries, based in Ontario, Canada. He has been developing iPhone games since the release of the App Store back during the exciting release of iOS 2.0. Since then, working under Wurd Industries, he has developed and released nine games and one entertainment app worldwide on the App Store, with more to come.
Originally interested in 3D animation and graphical design, in 2008, he got the game development "bug" and has been developing iPhone apps ever since, which also allows him to use his creativity and knowledge of 3D animation for cutscenes and videos within his apps, and he loves every minute of it. Starting from his first project, Toy Tennis, back in 2008 down to his current project, SpaceRoads, for the PC, Mac, and other platforms, he now has switched focus away from mobile platforms, and is focusing on PC, Mac, and console-based development. He now primarily uses Unity3D, 3D Studio Max, and the Unreal engine for his current and future projects in an aim to create very high-quality games.
His games can be seen on the App Store on iOS, Steam Greenlight, Amazon, and IndieCity, and of course on his website, www.wurdindustries.com. His games have been reviewed on YouTube by Action Soup Studios, who have also interviewed him about the games.
He began expressing interest in GameSalad when it was first launched in March 2009, but never started using it until January 2010 when he started to develop his third iOS game, iMMUNE 2: Rise of the Salmonella, a 2D platformer sequel to the iMMUNE series. To this day, he continues as a professional member of the GameSalad community and continues to use GameSalad for prototyping and developing games for iOS devices, and has even even branched out to personal computer game development.
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