Hands-On Design Patterns with C++: Solve common C++ problems with modern design patterns and build robust applications
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Hands-On Design Patterns with C++: Solve common C++ problems with modern design patterns and build robust applications
39.99 In Stock
Hands-On Design Patterns with C++: Solve common C++ problems with modern design patterns and build robust applications

Hands-On Design Patterns with C++: Solve common C++ problems with modern design patterns and build robust applications

by Fedor G. Pikus
Hands-On Design Patterns with C++: Solve common C++ problems with modern design patterns and build robust applications

Hands-On Design Patterns with C++: Solve common C++ problems with modern design patterns and build robust applications

by Fedor G. Pikus

eBook

$39.99 

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Product Details

ISBN-13: 9781804617274
Publisher: Packt Publishing
Publication date: 07/21/2023
Sold by: Barnes & Noble
Format: eBook
Pages: 626
File size: 2 MB

About the Author

Fedor G. Pikus is a Technical Fellow and head of the Advanced Projects Team in Siemens Digital Industries Software. His responsibilities include planning the long-term technical direction of Calibre products, directing and training the engineers who work on these products, design, and architecture of the software, and researching new design and software technologies. His earlier positions included a Chief Scientist at Mentor Graphics (acquired by Siemens Software), a Senior Software Engineer at Google, and a Chief Software Architect for Calibre Design Solutions at Mentor Graphics. He joined Mentor Graphics in 1998 when he made a switch from academic research in computational physics to the software industry. Fedor is a recognized expert in high-performance computing and C++. He is the author of two books on C++ and software design, has presented his works at CPPNow, CPPCon, SD West, DesignCon, and in software development journals, and is also an O'Reilly author. Fedor has over 30 patents and over 100 papers and conference presentations on physics, EDA, software design, and C++ language.

Table of Contents

Table of Contents
  1. An Introduction to Inheritance and Polymorphism
  2. Class and Function Templates
  3. Memory and Ownership
  4. Swap
  5. A Comprehensive Look at RAII
  6. Understanding Type Erasure
  7. SFINAE, Concepts, and Overload Resolution Management
  8. The Curiously Recurring Template Pattern
  9. Named Arguments, Method Chaining, and Builder Pattern
  10. Local Buffer Optimization
  11. ScopeGuard
  12. Friend Factory
  13. Virtual Constructors and Factories
  14. Template pattern and NonVirtual idiom
  15. Singleton - A Classic OOP Pattern
  16. Policy-Based Design
  17. The Visitor Pattern and Multiple Dispatch
  18. Adapters and Decorators
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