How To Make The Next Game (The Lazy Designer, #2)

Practical advice for designers already working in the games industry and wishing to hone their skills as well as for those aspiring to such a career.
The author, an industry veteran with over ten years experience (lead designer Dragon Age - Origins) explains how companies decide which videogames to make, how to build designer-friendly game engines and pipelines and how to prototype and test.
Along the way the author explores his own experiences with game development and the difficulties he encountered adjusting to life at his dream job. With practical and blunt advice, the Lazy Designer will give you the skills necessary for becoming a valued, and maybe even essential, member of any development team.

1115654984
How To Make The Next Game (The Lazy Designer, #2)

Practical advice for designers already working in the games industry and wishing to hone their skills as well as for those aspiring to such a career.
The author, an industry veteran with over ten years experience (lead designer Dragon Age - Origins) explains how companies decide which videogames to make, how to build designer-friendly game engines and pipelines and how to prototype and test.
Along the way the author explores his own experiences with game development and the difficulties he encountered adjusting to life at his dream job. With practical and blunt advice, the Lazy Designer will give you the skills necessary for becoming a valued, and maybe even essential, member of any development team.

5.99 In Stock
How To Make The Next Game (The Lazy Designer, #2)

How To Make The Next Game (The Lazy Designer, #2)

by Brent Knowles
How To Make The Next Game (The Lazy Designer, #2)

How To Make The Next Game (The Lazy Designer, #2)

by Brent Knowles

eBook

$5.99 

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Overview

Practical advice for designers already working in the games industry and wishing to hone their skills as well as for those aspiring to such a career.
The author, an industry veteran with over ten years experience (lead designer Dragon Age - Origins) explains how companies decide which videogames to make, how to build designer-friendly game engines and pipelines and how to prototype and test.
Along the way the author explores his own experiences with game development and the difficulties he encountered adjusting to life at his dream job. With practical and blunt advice, the Lazy Designer will give you the skills necessary for becoming a valued, and maybe even essential, member of any development team.


Product Details

BN ID: 2940044571860
Publisher: Brent Knowles
Publication date: 05/04/2012
Series: The Lazy Designer , #2
Sold by: Smashwords
Format: eBook
File size: 621 KB

About the Author

Brent Knowles is a writer, programmer, and game designer.

He worked at the role-playing game studio BioWare (Baldur's Gate 2, Neverwinter Nights, Jade Empire, Dragon Age) for ten years, during most of which he was a Lead Designer/Creative Director.

Now he writes full time.

He has been published in a variety of magazines including Neo-Opsis, On Spec, and Tales of the Talisman.

In 2009 Brent placed first in the third quarter of the Writer's of the Future Contest.

He is also a member of SF Canada: Canada's National Association for Speculative Fiction Professionals

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