Introduction to Computer Graphics: A Practical Learning Approach / Edition 1

Introduction to Computer Graphics: A Practical Learning Approach / Edition 1

ISBN-10:
1439852790
ISBN-13:
9781439852798
Pub. Date:
10/17/2014
Publisher:
Taylor & Francis
ISBN-10:
1439852790
ISBN-13:
9781439852798
Pub. Date:
10/17/2014
Publisher:
Taylor & Francis
Introduction to Computer Graphics: A Practical Learning Approach / Edition 1

Introduction to Computer Graphics: A Practical Learning Approach / Edition 1

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Overview

Teach Your Students How to Create a Graphics Application

Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game.

Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com

  • Puts computer graphics theory into practice by developing an interactive video game
  • Enables students to experiment with the concepts in a practical setting
  • Uses WebGL for code examples
  • Requires knowledge of general programming and basic notions of HTML and JavaScript
  • Provides the software and other materials on the book’s website

Software development does not require installation of IDEs or libraries, only a text editor.


Product Details

ISBN-13: 9781439852798
Publisher: Taylor & Francis
Publication date: 10/17/2014
Series: Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series
Edition description: New Edition
Pages: 422
Product dimensions: 6.40(w) x 9.50(h) x 1.10(d)

About the Author

Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, Marco Di Benedetto

Table of Contents

What Computer Graphics Is. The First Steps. How a 3D Model Is Represented. Geometric Transformations. Turning Vertices into Pixels. Lighting and Shading. Texturing. Shadows. Image-Based Impostors. Advanced Techniques. Global Illumination. Appendices. Bibliography. Index.

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