Introduction to Computer Graphics: Using Java 2D and 3D
This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.
1110918416
Introduction to Computer Graphics: Using Java 2D and 3D
This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.
44.99 In Stock
Introduction to Computer Graphics: Using Java 2D and 3D

Introduction to Computer Graphics: Using Java 2D and 3D

by Frank Klawonn
Introduction to Computer Graphics: Using Java 2D and 3D

Introduction to Computer Graphics: Using Java 2D and 3D

by Frank Klawonn

eBook2nd ed. 2012 (2nd ed. 2012)

$44.99 

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Overview

This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.

Product Details

ISBN-13: 9781447127338
Publisher: Springer-Verlag New York, LLC
Publication date: 01/18/2012
Series: Undergraduate Topics in Computer Science
Sold by: Barnes & Noble
Format: eBook
File size: 4 MB

About the Author

Dr. Frank Klawonn is a Professor in the Department of Computer Science and Head of the Data Analysis and Pattern Recognition Laboratory at Ostfalia University of Applied Sciences, Germany. He is also Head of the Bioinformatics and Statistics group at the Helmholtz Centre for Infection Research, Braunschweig, Germany. He is a co-author of the Springer textbook Guide to Intelligent Data Analysis.

Table of Contents

Introduction.- Basic Principles of Two-Dimensional Graphics.- Drawing Lines and Curves.- Areas, Text and Colours.- Basic Principles of Three-Dimensional Graphics.- Modelling Three-Dimensional Objects.- Visible Surface Determination.- Illumination and Shading.- Special Effects and Virtual Reality.- Useful Links.- Example Programs.- References to Java 2D Classes and Methods.- References to Java 3D Classes and Methods.

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