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Introduction to Media Production: The Path to Digital Media Production / Edition 4

Introduction to Media Production: The Path to Digital Media Production / Edition 4


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Introduction to Media Production: The Path to Digital Media Production / Edition 4

Introduction to Media Production began years ago as an alternative text that would cover ALL aspects of media production, not just film or just tv or just radio. Kindem and Musburger needed a book that would show students how every form of media intersects with one another, and about how one needs to know the background history of how film affects video, and how video affects working in a studio, and ultimately, how one needs to know how to put it all together. Introduction to Media Production is the book that shows this intersection among the many forms of media, and how students can use this intersection to begin to develop their own high quality work.

Introduction to Media Production is a primary source for students of media. Its readers learn about various forms of media, how to make the best use of them, why one would choose one form of media over another, and finally, about all of the techniques used to create a media project. The digital revolution has exploded all the former techniques used in digital media production, and this book covers the now restructured and formalized digital workflows that make all production processes by necessity, digital.

This text will concentrate on offering students and newcomers to the field the means to become aware of the critical importance of understanding the end destination of their production as a part of pre-production, not the last portion of post production.

Covering film, tv, video, audio, and graphics, the fourth edition of Introduction to Media Production is a comprehensive guide for both students of media and newcomers to the media industry.

Product Details

ISBN-13: 9780240810829
Publisher: Taylor & Francis
Publication date: 01/16/2009
Edition description: New Edition
Pages: 532
Sales rank: 547,449
Product dimensions: 7.20(w) x 10.10(h) x 1.20(d)

About the Author

Dr. Gorham Kindem is Professor of Communication Studies at the University of North Carolina—Chapel Hill. His award-winning documentary, Chuck Davis, Dancing Through West Africa, has been nationally televised on PBS and the Discovery Channel. He is the author or editor of four books and numerous articles in media studies and production and has produced, directed, recorded, and/or edited several films and TV programs. Dr. Kindem resides in the Chapel Hill, North Carolina area.
Robert B. Musburger, Ph.D. is Professor Emeritus and former Director of the School of Communication, University of Houston. He has worked for 20 years in professional broadcasting, serving as camera operator, director, producer, and writer and has received numerous awards for his video work and teaching. His published writing includes "Electronic News Gathering: A Guide to ENG" (Focal), "Single-camera Video Production, Fifth Edition"(Focal), and, with Gorham Kindem, "Introduction to Media Production: From Analog to Digital, Fourth Edition" (Focal).

Read an Excerpt

Introduction to Media Production

The Path to Digital Media Production
By Robert B. Musburger Gorham Kindem

Focal Press

Copyright © 2009 Elsevier Inc.
All right reserved.

ISBN: 978-0-08-092814-2

Chapter One

Producing: Exploiting New Opportunities and Markets in the Digital Arena

* What new markets and opportunities has the digital area fostered?

* Why are distribution and exhibition so important to the production process?

* What effect does the audience have on the production process?

* What are the chief means of exhibiting media productions?

* How does the economics of a production and distribution affect the content?

* What systems will be used to distribute and exhibit media in the future?


The new world of advanced digital media production abruptly appeared in the studios, editing suites, radio and TV operations, independent production operations, and film studios with a suddenness that caught most people in the media production business by surprise. At first, digital equipment and technology appeared at a steady pace, bringing smaller equipment, lower costs in both equipment and production methods, and surprising higher quality. Then the Internet, originally considered as a supersized mail system, became a practical means of distributing all forms of media—audio, video, graphics—at a low cost and within reach of anyone with a computer and an Internet connection. Because of the two factors of low cost and accessibility, most concepts of media production distribution, and exhibition had to be reconsidered and restructured for producers to remain competitive, gain funding for productions, and reach targeted audiences.

This chapter considers the relationship of the audience to distribution of productions, the changing technologies of distribution and exhibition, the economics of distribution, and the future of exhibition.


Audience Analysis

An accurate estimate of the size, demographic makeup, and needs of a prospective audience is essential for the development of workable funded projects and marketable media ideas. What media should a producer use to reach a specific audience? How large is the potential audience? What size budget is justified? What needs and expectations does a particular audience have? What television, film, or graphics format should be used? These questions can only be answered when the prospective audience is clearly defined. Even in noncommercial productions, the overall budget must be justified to some degree on the basis of the potential size and demographics of the audience:

Audience Analysis

* Choice of medium

* Size of audience

* Budget justification

* Audience expectations

* Choice of medium format

Audiences differ in size and demographics. The age and gender of the members of an audience are often just as important as the overall number of people who will see the production. Television advertisers, for example, often design television commercials to reach specific demographic groups. Even documentary filmmakers, such as Michael Moore who produced the documentaries Sicko and Bowling for Columbine, often pretest films on audiences to see how effective they are in generating and maintaining interest and waging arguments. The process of assessing audience preferences for and interest in specific projects has become more scientific in recent years, but it inevitably requires an experienced and knowledgeable producer to interpret and implement research findings:

Audience Demographics

* Age

* Gender

* Income

* Education

* Religion

* Culture

* Language

Detailed audience information can facilitate later stages of the production process by giving the audience input into production decisions. The nature and preferences of the audience can be used to determine a project's format, subject matter, and structure, as well as its budget. For example, the reality series Survival (2007) was targeted specifically for working-class families interested in outdoor-adventure dramas. Everything from the actual locations to specific character types was selected on the basis of audience pretesting. While the artistic merit of using audience-survey research to make production decisions may be questionable, since it can produce a hodgepodge of styles and content rather than a unified work, its success has to some degree validated the technique in the commercial marketplace. It has also proved vital for noncommercial productions, where audience response is a primary measure of program effectiveness. Research can also be used during postproduction to assess the impact and effectiveness of a project. While audience research is no substitute for professional experience, it can give scientific, statistical validity to production decisions that might otherwise be based solely on less reliable hunches and guesses.

Estimating the size and demographics—for example, the age, gender, and other characteristics, of the potential audience for a prospective media project—can be quite complicated. Sometimes a project's potential audience can be estimated from the prior success of similar productions. For example, producers can consult the A.C. Nielsen and Arbitron ratings for television audiences drawn to previous programming of the same type. Television ratings provide audience information in the form of program ratings, shares, and demographic breakdowns for national and regional television markets. Ratings or rankings refer to the percentage of all television households—that is, of all households with a television set regardless of whether that set is on or off at a particular time—that are tuned to a specific program. If there are 80 million television households and 20 million of them are tuned to a specific program, then that program has a rating of 25, which represents 25 percent of the total television population.

Shares indicate the percentage of television households with the set turned on at a specific time that are actually watching a specific program. Thus, if 20 million households are watching something on television at a particular time and 10 million of those 20 million households are watching the same program, then that program has an audience share of 50, which represents 50 percent of the viewing audience (Figure 1.1).

Methods of determining audience value on the Internet is made easier by the system of counting the number of times a web site has been opened, or "hit," in a search. The hits provide an exact count of the number of times an audience has opened a site, but it does not tell how often they stayed to read or comprehend what was shown on the site. The method measuring hits is more accurate than ratings, but it is still not an absolute measurement of audience reaction—pleasure or displeasure. A new measuring system, the Total Audience Measurement Index (TAMI) is in development to include an audience's participation in all media simultaneously—broadcasting, cable, satellite, Internet, and mobile use—as a total research value.

Commercial producers and distributors often rely on market research to estimate audience size and the preferences of audiences that might be drawn to a particular project. The title of the project, a list of the key talent, the nature of the subject matter, or a synopsis of the story line, for example, might be given to a test audience, and their responses are recorded and evaluated. Research has shown that by far the best predictor of feature film success is advertising penetration—that is, the number of people who have heard about a project—usually through advertising in a variety of media. Other significant predictors of success appear to be the financial success of the director's prior work, the current popularity of specific performers or stars, and the interest generated by basic story lines pretested in written form.

Audience research has been used for a variety of purposes in commercial production. Sometimes before production, researchers statistically compare the level of audience interest (the "want-to-see" index) generated by a synopsis, title, or credits of a production to the amount of audience satisfaction resulting from viewing the completed project. A marketing and advertising strategy is often chosen on the basis of this research. A film that generates a great deal of audience interest before production, but little audience satisfaction after viewing a prerelease screening of the completed film, might be marketed somewhat differently from a film that generates little interest initially but is well received in its completed form. The former might be marketed with an advertising blitz and released to many theaters before "word of mouth" destroys it at the box office, while the latter might be marketed more slowly to allow word of mouth to build gradually.

Some television programs and commercials will be dropped and others aired solely on the basis of audience pretesting. Story lines, character portrayals, and editing are sometimes changed after audience testing. Advertising agencies often test several versions of a commercial on sample audiences before selecting the version to be aired. A local news program may be continuously subjected to audience survey research in an attempt to discover ways to increase its ratings or share. A sponsor or executive administrator may desire concrete evidence of communication effectiveness and positive viewer reaction after a noncommercial production has been completed.

Audience research has to be recognized as an important element in the production process. While it is no substitute for professional experience and artistic ability, research nonetheless can provide some insurance against undertaking expensive projects that have no likelihood of reaching target audiences or generating profits.

Noncommercial audience research often focuses on assessments of audience needs and program effectiveness. A project that is not designed to make money often justifies production costs on the basis of corporate, government, or cultural needs as well as audience preferences and size. Sponsors need to have some assurance that the program will effectively reach the target audience and convey its message. Audience pretesting can help to determine the best format for conveying information and reaching the audience. Successful children's programs are often based on audience research that assures program effectiveness. For example, the fast-paced, humorous instructional style of Sesame Street, which mirrors television commercials and comedy programs, was based on exhaustive audience research. Whether it is used during preproduction or postproduction, audience research can strengthen a program and widen its appeal.


Media production requires both analog and digital technologies. The advent of digital technologies stimulated a number of important changes in media production, including the convergence of technologies as well as corporate integration. The digital revolution describes a process that started several decades ago. Technicians developed uses for the technology based on "1" and "0" instead of an analog system of recording and processing audio and video signals. Rather than a revolution, it has been an evolution, as digital equipment and techniques have replaced analog equipment and processes where practical and efficient. Digital equipment may be manufactured smaller, requiring less power, and producing higher-quality signals for recording and processing. As a result, reasonably priced equipment, within the reach of consumers, now produces video and audio productions that exceed the quality of those created by professional equipment of less than two decades ago. But it must be remembered every electronic signal begins as an analog signal and ends as an analog signal, since the human eye and ear cannot directly translate a digital signal (Figure 1.2).

The signals that create light and sound are analog signals. The types of equipment that make up optics in lenses and cameras, physical graphics, sets, and the human form all exist as analog forms. The signals a camera and microphone must convert from light and vibrations to an electronic signal must be an analog signal first and then may be converted to a digital signal. At the opposite end of the media process, a human cannot see an image or hear sound as a digital signal but must wait for the digital signal to be converted back to analog to be shown on a monitor and fed through a speaker or headset.


Excerpted from Introduction to Media Production by Robert B. Musburger Gorham Kindem Copyright © 2009 by Elsevier Inc. . Excerpted by permission of Focal Press. All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

Table of Contents

Introduction to Media Production 4e
Table of Contents
Chapter 1: Producing: Exploiting New Opportunities and Markets in the Digital Arena
Chapter 2: The Production Process: Analog and Digital Technologies
Chapter 3: Producing and Production Management
Chapter 4: Scriptwriting
Chapter 5: Directing: Aesthetic Principles and Production Coordination
Chapter 6: Audio/Sound
Chapter 7: Lighting and Design
Chapter 8: The Camera
Chapter 9: Recording
Chapter 10: Editing
Chapter 11: Graphics, Animation, and Special Effects
Chapter 12: The Future and Your Career

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