iPhone Design Award-Winning Projects

iPhone Design Award-Winning Projects

by Chris Dannen
iPhone Design Award-Winning Projects

iPhone Design Award-Winning Projects

by Chris Dannen

eBook1st ed. (1st ed.)

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Overview

This book profiles developers who have received the prestigious Apple Design Award for iPhone app excellence. You'll learn all about what makes these apps truly standout, including explanations of great user interface design and implementation, as well as the code under the hood that makes these the most responsive, intuitive, useful, and just plain fun apps running on the iPhone.

  • Insightful profiles of the developers behind Tweetie, Topple 2, AccuTerra, Postage, and Wooden Labyrinth 3D
  • Detailed explanations of the technical wizardry that makes these apps tick
  • Full-color screenshots and copious downloadable code snippets to get you started building the next iPhone Design Award–winning apps

Product Details

ISBN-13: 9781430272342
Publisher: Apress
Publication date: 08/08/2010
Sold by: Barnes & Noble
Format: eBook
Pages: 216
File size: 5 MB

About the Author

Chris Dannen is a technology journalist for FastCompany magazine and CBS Interactive. He has authored one Apress book, iPhone Design Award-Winning Projects: The Definitive Guide, published in early 2010, and wrote Google Voice for Dummies (2009). He has also written for Inc., Rolling Stone, and Discover magazines. He has worked extensively with foursquare and Facebook in the past, including for his last Apress book, and also has good relationships with developers at Twitter. He holds a degree in English literature from the University of Virginia. He is based in Brooklyn, New York.

Table of Contents

Innovating Beyond Apple’s Design Standards, While Maintaining Apple’s Logic for Consistency, Clarity, and Usability.- Tweetie.- Facebook.- Using App Connectivity with Core Location to Make Games Social.- Topple 2.- Q&A: Foursquare.- Using Compression to Cram More Data into a Local App—Large Images, Geo Data, and Lots of It.- AccuTerra.- Q&A: Exit Strategy NYC.- Creating a Beautiful App Without Falling Victim to Memory Issues—OpenGL, Skinning, Object Reuse, and Coding Efficiently.- Postage.- Q&A: Delicious Library.- Fitting a Big Idea into a Small Space—Keeping the Feature List Focused, Simple, Refined, and Compelling.- Wooden Labyrinth 3D.- Q&A: Prowl.- Making Better Apps and Enfranchising Your Users —The Right Way to Iterate, Planning an App Store Strategy, and Some Serious iPhone Development Philosophy.- User Experience: Ge Wang.- Iterative Design.- Upgrading.
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