Jak Barley, Private Inquisitor, is tired of adventures and is ready to take on only hum-drum cases offering no drama–those of missing husbands, unfaithful spouses, or fat merchants paying well for outing thieving employees–anything not involving traveling, swords, or the darker magics.
Yet once again his otherworldy friend, Lorenzo Spasm, drags him into cases involving corrupt CIA (Clandestine Information Authority) agents, murderous bank robbers, nasty goblins, furious dragon chases, demonic foes, and going uncover at an elders' RW (recreational wagon) park set atop a butte overlooking a harsh desert floor. To top it off, Jak finds himself the quarry of the Assassin's Guild after an anonymous adversary takes out a whack contract on him.
Helping him get through this will be his intended, the beautiful witchling in training, Morgana.
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