This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps.
You'll learn everything you need to know about:
- Creating simple, efficient game UIs
- Designing the basic building blocks of an exciting, interactive 3D game
- Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation
- Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more
- Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes
- Doing all this efficiently on mobile devices with limited resources and processing
This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps.
You'll learn everything you need to know about:
- Creating simple, efficient game UIs
- Designing the basic building blocks of an exciting, interactive 3D game
- Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation
- Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more
- Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes
- Doing all this efficiently on mobile devices with limited resources and processing

Learn OpenGL ES: For Mobile Game and Graphics Development
220
Learn OpenGL ES: For Mobile Game and Graphics Development
220Related collections and offers
Product Details
ISBN-13: | 9781430250548 |
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Publisher: | Apress |
Publication date: | 09/24/2013 |
Sold by: | Barnes & Noble |
Format: | eBook |
Pages: | 220 |
File size: | 4 MB |