Learning Java by Building Android Games: Learn Java and Android from scratch by building six exciting games, 2nd Edition

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency.

This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P.

At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game.

By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.

1137373205
Learning Java by Building Android Games: Learn Java and Android from scratch by building six exciting games, 2nd Edition

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency.

This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P.

At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game.

By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.

39.99 In Stock
Learning Java by Building Android Games: Learn Java and Android from scratch by building six exciting games, 2nd Edition

Learning Java by Building Android Games: Learn Java and Android from scratch by building six exciting games, 2nd Edition

by John Horton
Learning Java by Building Android Games: Learn Java and Android from scratch by building six exciting games, 2nd Edition

Learning Java by Building Android Games: Learn Java and Android from scratch by building six exciting games, 2nd Edition

by John Horton

eBook

$39.99 

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Overview

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency.

This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P.

At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game.

By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.


Product Details

ISBN-13: 9781788836722
Publisher: Packt Publishing
Publication date: 08/29/2018
Sold by: Barnes & Noble
Format: eBook
Pages: 774
File size: 17 MB
Note: This product may take a few minutes to download.

About the Author

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.

Table of Contents

Table of Contents
  1. Java, Android & Games
  2. Java Basics & An Introduction to Object Oriented Programming - Starting the Sub Hunter Game
  3. Java Variables, Operators, Expressions and Android Debugging - Spawning a Sub to Hunt
  4. Making Decisions with Java If, Else & Switch - Getting the Player's Input
  5. The Android Canvas Class, Drawing to The Screen - Firing Depth Charges
  6. While, Do While, For Loops, Break & Continue - Enhancing Sub Hunter Game
  7. Java Methods - Finishing Sub Hunter Game
  8. Object Oriented Programming - Starting the Pong Game
  9. Interfaces, Threads & Exceptions - Coding the Pong Game Loop
  10. Coding a class for the player's bat & Handling Input
  11. Collisions, Sound FX and Supporting Different Android Versions - Finishing the Pong Game
  12. (N.B. Please use the Look Inside option to see further chapters)

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