Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction
This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.

A friendly start-up guide to Processing, the visual artist's free open-source alternative to expensive software and daunting programming languages. No previous experience required-this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and simple code samples support your learning curve. Source code and supplemental tutorials are also available through an online companion site.

This unique lab-style manual gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques.

About the Author:
Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By traveling beyond the confines of proprietary software, you will be empowered to create your own custom design tools

1125430063
Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction
This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.

A friendly start-up guide to Processing, the visual artist's free open-source alternative to expensive software and daunting programming languages. No previous experience required-this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and simple code samples support your learning curve. Source code and supplemental tutorials are also available through an online companion site.

This unique lab-style manual gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques.

About the Author:
Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By traveling beyond the confines of proprietary software, you will be empowered to create your own custom design tools

37.49 In Stock
Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction

by Daniel Shiffman
Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction

by Daniel Shiffman

eBook

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Overview

This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.

A friendly start-up guide to Processing, the visual artist's free open-source alternative to expensive software and daunting programming languages. No previous experience required-this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and simple code samples support your learning curve. Source code and supplemental tutorials are also available through an online companion site.

This unique lab-style manual gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques.

About the Author:
Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By traveling beyond the confines of proprietary software, you will be empowered to create your own custom design tools


Product Details

ISBN-13: 9780123947925
Publisher: Elsevier Science
Publication date: 09/09/2015
Series: The Morgan Kaufmann Series in Computer Graphics
Sold by: Barnes & Noble
Format: eBook
Pages: 564
File size: 18 MB
Note: This product may take a few minutes to download.

Table of Contents

Lesson 1: The Beginning1. Pixels2. Processing3. InteractionLesson 2: Everything You Need to Know4. Variables5. Conditionals6. LoopsLesson 3: Organization7. Functions8. ObjectsLesson 4: More of the Same9. ArraysLesson 5: Putting It All Together10. Algorithms11. Debugging12. LibrariesLesson 6: The World Revolves Around You13. Mathematics14. Translation and Rotation (in 3D!)Lesson 7: Pixels Under Microscope15. Images16. VideoLesson 8: The Outside World17. Text18. Data Input19. Data StreamsLesson 9: Making Noise20. Sound21. ExportingLesson 10: Beyond Processing22. Advanced Object-Oriented Programming23. JavaAppendix: Common ErrorsIndexwww.learningprocessing.com

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