The Lua language allows developers to create everything from simple to advanced applications and to create the games they want. Creating a good game is an art, and using the right tools and knowledge is essential in making game development easier.
This book will guide you through each part of building your game engine and will help you understand how computer games are built. The book starts with simple game concepts used mainly in 2D side-scroller games, and moves on to advanced 3D games. Plus, the scripting capabilities of the Lua language give you full control over game.
By the end of this book, you will have learned all about the components that go into a game, created a game, and solved the problems that may arise along the way.
|Product dimensions:||7.50(w) x 9.25(h) x 0.75(d)|
About the Author
Mário Kauba achieved a master's degree in applied informatics at Slovak Technical University in Bratislava, where he used the Lua language in 3D robotics simulations and developed various multimedia applications along with a few computer games.
Currently, he is the co-owner and chief information officer of an IT Academy company, while he also leads courses on C/C++, PHP, Linux, Databases, Typo3, Silverstripe CMS, VMware virtualization, and the Microsoft Windows Server operating system.
He also works as the head web developer and system administrator for the web portal http://www.rodinka.sk/.