Make games with Python: Create your own entertainment with Raspberry Pi

Learning to code your own shoot-'em-up game is infinitely more satisfying than beating any end-of-level boss. While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time — making them.

Tested to run on the latest Raspberry Pi hardware and operating system, the games and instructions in this book work on Windows, macOS, or Linux.

This book teaches Python and Pygame development, helping you to understand the games you play and create almost anything your imagination can come up with. As you work your way up to creating your own shoot-‘em-up game, you’ll learn how to:

  • Create shapes and paths
  • Move sprites and detect collisions
  • Handle keyboard, mouse, and gamepad input
  • Add sound and music
  • Simulate physics and forces

Although this book isn't aimed at complete programming beginners, it isn’t too advanced either. If you've written programs in Python (or a similar programming language) and can perform basic administrative tasks — such as creating files and navigating your computer's file system — without too much difficulty, then you're ready to get started.

1146180284
Make games with Python: Create your own entertainment with Raspberry Pi

Learning to code your own shoot-'em-up game is infinitely more satisfying than beating any end-of-level boss. While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time — making them.

Tested to run on the latest Raspberry Pi hardware and operating system, the games and instructions in this book work on Windows, macOS, or Linux.

This book teaches Python and Pygame development, helping you to understand the games you play and create almost anything your imagination can come up with. As you work your way up to creating your own shoot-‘em-up game, you’ll learn how to:

  • Create shapes and paths
  • Move sprites and detect collisions
  • Handle keyboard, mouse, and gamepad input
  • Add sound and music
  • Simulate physics and forces

Although this book isn't aimed at complete programming beginners, it isn’t too advanced either. If you've written programs in Python (or a similar programming language) and can perform basic administrative tasks — such as creating files and navigating your computer's file system — without too much difficulty, then you're ready to get started.

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Make games with Python: Create your own entertainment with Raspberry Pi

Make games with Python: Create your own entertainment with Raspberry Pi

by Sean M. Tracey
Make games with Python: Create your own entertainment with Raspberry Pi

Make games with Python: Create your own entertainment with Raspberry Pi

by Sean M. Tracey

eBook2nd (2nd)

$9.99 
Available for Pre-Order. This item will be released on July 18, 2025

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Overview

Learning to code your own shoot-'em-up game is infinitely more satisfying than beating any end-of-level boss. While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time — making them.

Tested to run on the latest Raspberry Pi hardware and operating system, the games and instructions in this book work on Windows, macOS, or Linux.

This book teaches Python and Pygame development, helping you to understand the games you play and create almost anything your imagination can come up with. As you work your way up to creating your own shoot-‘em-up game, you’ll learn how to:

  • Create shapes and paths
  • Move sprites and detect collisions
  • Handle keyboard, mouse, and gamepad input
  • Add sound and music
  • Simulate physics and forces

Although this book isn't aimed at complete programming beginners, it isn’t too advanced either. If you've written programs in Python (or a similar programming language) and can perform basic administrative tasks — such as creating files and navigating your computer's file system — without too much difficulty, then you're ready to get started.


Product Details

ISBN-13: 9781916868472
Publisher: Raspberry Pi Press
Publication date: 07/18/2025
Series: Essentials
Sold by: Barnes & Noble
Format: eBook
Pages: 160
File size: 6 MB

About the Author

Sean calls himself a technologist, which is a fancy way of saying he still hasn't decided what he wants to do with technology - other than everything. Sean has spent his career trying to avoid getting 'proper' jobs, and as such has had a hand in making a variety of fun and interesting projects, including a singing statue of Lionel Richie, wearable drum kits, chopstick bagpipes, timetelling hats, and a life-sized Elvis Presley robot, to name only a few.

Table of Contents

  1. Draw shapes and paths
  2. Animate shapes and paths
  3. Take control: keyboard, mouse, and gamepad
  4. Your first game
  5. Pygame soundboard
  6. Physics and forces
  7. Physics and collisions
  8. Fred's Bad Day
  9. The Aliens Are Trying to Kill Me!
  10. The Aliens Are Here and They're Coming in Waves!

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