Make games with Python: Create your own entertainment with Raspberry Pi

Learning to code your own shoot-'em-up is infinitely more satisfying than beating any end-of-level boss. While countless millions of us like nothing more than spending hours racking up high scores on our favourite games, too few of us are exposed to an even more gratifying way to spend the evening — making them.

Master essential game-making skills:

  • Creating shapes and paths
  • Movement and animation
  • Using the keyboard and mouse
  • Adding sound and music
  • Simulating physics and forces
  • Creating your own shoot-em 'up

Each chapter will add to your knowledge of Python game development, allowing you both to understand the games you play, and to create almost anything your imagination can come up with.

This book is designed to help you learn many of the essential skills you'll need to make games with Python and Pygame, and you'll learn valuable coding skills along the way. This book isn't for absolute programming beginners, but it's not far from it. If you've written some simple Python (or similar) programs in the past, and are able to do things like creating files and get around your computer's filesystem without too much difficulty, then you're ready to get started.

1146180284
Make games with Python: Create your own entertainment with Raspberry Pi

Learning to code your own shoot-'em-up is infinitely more satisfying than beating any end-of-level boss. While countless millions of us like nothing more than spending hours racking up high scores on our favourite games, too few of us are exposed to an even more gratifying way to spend the evening — making them.

Master essential game-making skills:

  • Creating shapes and paths
  • Movement and animation
  • Using the keyboard and mouse
  • Adding sound and music
  • Simulating physics and forces
  • Creating your own shoot-em 'up

Each chapter will add to your knowledge of Python game development, allowing you both to understand the games you play, and to create almost anything your imagination can come up with.

This book is designed to help you learn many of the essential skills you'll need to make games with Python and Pygame, and you'll learn valuable coding skills along the way. This book isn't for absolute programming beginners, but it's not far from it. If you've written some simple Python (or similar) programs in the past, and are able to do things like creating files and get around your computer's filesystem without too much difficulty, then you're ready to get started.

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Make games with Python: Create your own entertainment with Raspberry Pi

Make games with Python: Create your own entertainment with Raspberry Pi

by Sean M. Tracey
Make games with Python: Create your own entertainment with Raspberry Pi

Make games with Python: Create your own entertainment with Raspberry Pi

by Sean M. Tracey

eBook2nd (2nd)

$9.99 
Available for Pre-Order. This item will be released on June 27, 2025

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Overview

Learning to code your own shoot-'em-up is infinitely more satisfying than beating any end-of-level boss. While countless millions of us like nothing more than spending hours racking up high scores on our favourite games, too few of us are exposed to an even more gratifying way to spend the evening — making them.

Master essential game-making skills:

  • Creating shapes and paths
  • Movement and animation
  • Using the keyboard and mouse
  • Adding sound and music
  • Simulating physics and forces
  • Creating your own shoot-em 'up

Each chapter will add to your knowledge of Python game development, allowing you both to understand the games you play, and to create almost anything your imagination can come up with.

This book is designed to help you learn many of the essential skills you'll need to make games with Python and Pygame, and you'll learn valuable coding skills along the way. This book isn't for absolute programming beginners, but it's not far from it. If you've written some simple Python (or similar) programs in the past, and are able to do things like creating files and get around your computer's filesystem without too much difficulty, then you're ready to get started.


Product Details

ISBN-13: 9781916868472
Publisher: Raspberry Pi Press
Publication date: 06/27/2025
Series: Essentials
Sold by: Barnes & Noble
Format: eBook
Pages: 160

About the Author

Sean calls himself a technologist, which is a fancy way of saying he still hasn't decided what he wants to do with technology - other than everything. Sean has spent his career trying to avoid getting 'proper' jobs, and as such has had a hand in making a variety of fun and interesting projects, including a singing statue of Lionel Richie, wearable drum kits, chopstick bagpipes, timetelling hats, and a life-sized Elvis Presley robot, to name only a few.

Table of Contents

  1. Shapes and paths with Pygame
  2. Animating shapes and paths
  3. Taking control of the keyboard and mouse
  4. Your first game
  5. Pygame soundboard
  6. Physics and forces
  7. Physics and collisions
  8. Building classes
  9. The aliens are trying to kill me!
  10. The aliens are here and they're coming in waves!

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