Mastering Adobe Animate 2021: Explore professional techniques and best practices to design vivid animations and interactive content

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium.
You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs.
By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.

1138809435
Mastering Adobe Animate 2021: Explore professional techniques and best practices to design vivid animations and interactive content

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium.
You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs.
By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.

62.99 In Stock
Mastering Adobe Animate 2021: Explore professional techniques and best practices to design vivid animations and interactive content

Mastering Adobe Animate 2021: Explore professional techniques and best practices to design vivid animations and interactive content

by Joseph Labrecque, Ajay Shukla
Mastering Adobe Animate 2021: Explore professional techniques and best practices to design vivid animations and interactive content

Mastering Adobe Animate 2021: Explore professional techniques and best practices to design vivid animations and interactive content

by Joseph Labrecque, Ajay Shukla

eBook

$62.99 

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Overview

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium.
You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs.
By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.


Product Details

ISBN-13: 9781801075220
Publisher: Packt Publishing
Publication date: 02/04/2021
Sold by: Barnes & Noble
Format: eBook
Pages: 404
File size: 20 MB
Note: This product may take a few minutes to download.

About the Author

Joseph Labrecque is a creative developer, designer, and educator with nearly two decades of experience creating expressive web, desktop, and mobile solutions. He joined the University of Colorado Boulder College of Media, Communication, and Information as an instructor of technology for the Department of Advertising, Public Relations, and Media Design in Autumn 2019. His teaching focuses on creative software, digital workflows, user interaction, and design principles and concepts. Before joining the faculty at CU Boulder, he was associated with the University of Denver as adjunct faculty.

Table of Contents

Table of Contents
  1. A Brief Introduction to Adobe Animate
  2. Exploring Platform-Specific Considerations
  3. Settling into the User Interface
  4. Publishing and Exporting Creative Content
  5. Creating and Manipulating Media Content
  6. Interactive Motion Graphics for the Web
  7. Character Design through Layer Parenting 
  8. Animating Poses with IK Armatures
  9. Working with the Camera and Layer Depth
  10. Developing Web-Based Games 
  11. Producing Virtual Reality Content for WebGL
  12. Building Apps for Desktop and Mobile
  13. Extending Adobe Animate
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