Many programmers would love to use Perl for projects that involve heavy lifting, but miss the many traditional algorithms that textbooks teach for other languages. Computer scientists have identified many techniques that a wide range of programs need, such as:
- Fuzzy pattern matching for text (identify misspellings!)
- Finding correlations in data
- Game-playing algorithms
- Predicting phenomena such as Web traffic
- Polynomial and spline fitting
|Publisher:||O'Reilly Media, Incorporated|
|Sold by:||Barnes & Noble|
|File size:||7 MB|
About the Author
Jon Orwant is editor and publisher of The Perl Journal, a founding director of The Perl Institute, and the author of two books besides this one: Macmillan's Perl 5 Interactiveu and O'Reilly's upcoming Manipulating Text with Perl. He is a doctoral candidate at MIT, a Media Lab IBM Fellow, and a member of the Media Lab's Electronic Publishing Group. He has lectured internationally on user modeling and electronic newspapers, and has represented the Media Laboratory on television and radio.
Jarkko Hietaniemi got his MSc in Computer Science from the Helsinki University of Technology while herding its UNIX infrastructure and heard there of some new language called Perl. He has been an active Perl 5 language and libraries developer since the very early days and is the creator and master librarian of CPAN: the Comprehensive Perl Archive Network. His real paid job is a research engineer for the Communication Systems Laboratory of the Nokia Research Center.
John Macdonald (email@example.com) has been using Perl since 1988 for a suite of system administration tools. His background also includes work on compilers, Unix kernal internals, and device drivers.
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