Mastering Unity 2D Game Development

Mastering Unity 2D Game Development

by Simon Jackson
Mastering Unity 2D Game Development

Mastering Unity 2D Game Development

by Simon Jackson

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Overview

Unity3D has long been seen as a massive 3D game-making middleware system, with lots of power and an easy-to-use editor. Now, with 2D games back in fashion, Unity has created a 2D toolset for developers with the know-how to create great, customized games.

If you are looking for a book that will show you how to make a fully functional, customizable game product with popular game functionality, then this is the book for you. You will learn how to build an RPG game, learning lots of tips and tricks along the way.

While creating your own character with its very own little village, you will come to learn about stats, 2D control systems and bounds, shaders, and basic 2D physics. Then you will dive into the big wild world that is set out for you and your character, discovering how to manage different types of scenes, scripted random events, and the dreaded encountering of enemies. Learn how to make your character ready for battle, then develop your game further by creating new levels of difficulty with editor extensions.

By the end of this book, you will be able to create, deploy, and integrate your game with your intended platforms, and have the knowledge to build and customize future Unity2D games with confidence.


Product Details

ISBN-13: 9781849697347
Publisher: Packt Publishing
Publication date: 08/15/2014
Pages: 474
Product dimensions: 7.50(w) x 9.25(h) x 0.95(d)

About the Author

Simon Jackson is a game development enthusiast and evangelist with many years' experience in building titles and educating others. He's dealt with just about every language or game development framework out there and broken it down to teach others through blogs and speaking engagements.

Over the last few years he has focused a lot on Unity3D and been involved in their various beta programs, to get to the nuts and bolts that help to put Unity3D games together. By day he's a lowly technical architect for a healthcare software firm, by night he looks for new and exciting game development toys and loves breaking them down for others. He is also involved with several open source projects including MonoGame (an XNA successor)

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