Mastering Unity 5.x: Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine!

Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.

1141916091
Mastering Unity 5.x: Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine!

Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.

43.99 In Stock
Mastering Unity 5.x: Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine!

Mastering Unity 5.x: Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine!

by Alan Thorn
Mastering Unity 5.x: Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine!

Mastering Unity 5.x: Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine!

by Alan Thorn

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Overview

Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.


Product Details

ISBN-13: 9781785884849
Publisher: Packt Publishing
Publication date: 01/27/2017
Sold by: Barnes & Noble
Format: eBook
Pages: 592
File size: 69 MB
Note: This product may take a few minutes to download.

About the Author

Alan Thorn is a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist. He has written twenty-three technical books on game development and presented 19 video training courses. These cover game-play programming, Unity development, 3D modeling, and animation. He has worked in games education as a senior lecturer for Teesside University, a lead teacher for Uppingham School, and a visiting lecturer for the London South Bank University. He is currently the head of department for Games Design and Development at the National Film and Television School.
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