Mimicking Nature
Have you ever wondered where inventors get some of their ideas? This answer may surprise you: sometimes the inspiration comes from plants! Learn how some tiny plants have made a huge difference in the world. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.
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Mimicking Nature
Have you ever wondered where inventors get some of their ideas? This answer may surprise you: sometimes the inspiration comes from plants! Learn how some tiny plants have made a huge difference in the world. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.
11.99 In Stock
Mimicking Nature

Mimicking Nature

by Heather Schwartz
Mimicking Nature

Mimicking Nature

by Heather Schwartz

eBookFirst Edition (NOOK Kids - First Edition)

$11.99 

Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
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Overview

Have you ever wondered where inventors get some of their ideas? This answer may surprise you: sometimes the inspiration comes from plants! Learn how some tiny plants have made a huge difference in the world. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.

Product Details

ISBN-13: 9780743922326
Publisher: Teacher Created
Publication date: 05/15/2019
Series: Smithsonian Series: Informational Text
Sold by: Barnes & Noble
Format: eBook
Pages: 32
File size: 12 MB
Note: This product may take a few minutes to download.
Age Range: 6 - 11 Years

Table of Contents

Playing with Plants 4

Growing Greenery 6

Familiar Sights 10

Beyond Everyday Life 16

Helping Each Other 22

Partnering with Plants 26

STEAM Challenge 28

Glossary 30

Index 31

Career Advice 32

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