Objective-C Phrasebook

This is the eBook version of the printed book.

A concise, practical guide to Objective-C for iOS and Mac OS X with more than 100 useful code snippets and programming phrases

¿

  • Packed with more instantly useful code snippets and programming techniques than any other Objective-C reference
  • More programmers than ever are finding they need to learn at least some Objective-C in order to be able to develop iOS apps for iPhone or iPad
  • Objective-C is the native programming language for Mac OS X Snow Leopard, with more than 40 million users¿
  • 1100259345
    Objective-C Phrasebook

    This is the eBook version of the printed book.

    A concise, practical guide to Objective-C for iOS and Mac OS X with more than 100 useful code snippets and programming phrases

    ¿

  • Packed with more instantly useful code snippets and programming techniques than any other Objective-C reference
  • More programmers than ever are finding they need to learn at least some Objective-C in order to be able to develop iOS apps for iPhone or iPad
  • Objective-C is the native programming language for Mac OS X Snow Leopard, with more than 40 million users¿
  • 28.99 In Stock
    Objective-C Phrasebook

    Objective-C Phrasebook

    by David Chisnall
    Objective-C Phrasebook

    Objective-C Phrasebook

    by David Chisnall

    eBook

    $28.99 

    Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
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    Overview

    This is the eBook version of the printed book.

    A concise, practical guide to Objective-C for iOS and Mac OS X with more than 100 useful code snippets and programming phrases

    ¿

  • Packed with more instantly useful code snippets and programming techniques than any other Objective-C reference
  • More programmers than ever are finding they need to learn at least some Objective-C in order to be able to develop iOS apps for iPhone or iPad
  • Objective-C is the native programming language for Mac OS X Snow Leopard, with more than 40 million users¿

  • Product Details

    ISBN-13: 9780132486545
    Publisher: Pearson Education
    Publication date: 01/25/2011
    Series: Developer's Library
    Sold by: Barnes & Noble
    Format: eBook
    Pages: 350
    File size: 7 MB
    Age Range: 18 Years

    About the Author

    David Chisnall is an active contributor to the GNUstep project, which provides an open source implementation of the Cocoa APIs, and cofounded the Étoilé project to build a desktop environment atop GNUstep. He has created a new Objective-C runtime library, worked on Objective-C support in the clang compiler, and published papers on Objective-C. He is the author of Cocoa Programming Developer’s Handbook (Addison-Wesley, 2009).

    Table of Contents

    Introduction xiv

    1 The Objective-C Philosophy 1

    Understanding the Object Model 2

    A Tale of Two Type Systems 4

    C Is Objective-C 5

    The Language and the Library 7

    The History of Objective-C 9

    Cross-Platform Support 12

    Compiling Objective-C Programs 14

    2 An Objective-C Primer 17

    Declaring Objective-C Types 18

    Sending Messages 22

    Understanding Selectors 26

    Declaring Classes 28

    Using Protocols 33

    Adding Methods to a Class 35

    Using Informal Protocols 38

    Synthesizing Methods with Declared Properties 39

    Understanding self, _cmd, super 44

    Understanding the isa Pointer 47

    Initializing Classes 50

    Reading Type Encodings 53

    Using Closures 56

    3 Memory Management 59

    Retaining and Releasing 60

    Assigning to Instance Variables 61

    Avoiding Retain Cycles 63

    Autorelease Pools 64

    Using Autoreleased Constructors 66

    Autoreleasing Objects in Accessors 67

    Supporting Automatic Garbage Collection 68

    Interoperating with C 70

    Using Weak References 71

    Allocating Scanned Memory 73

    4 Common Objective-C Patterns 75

    Supporting Two-Stage Creation 76

    Copying Objects 78

    Archiving Objects 80

    Creating Designated Initializers 84

    Enforcing the Singleton Pattern 87

    Delegation 89

    Providing Façades 91

    Creating Class Clusters 93

    Using Run Loops 96

    5 Numbers 99

    Storing Numbers in Collections 101

    Performing Decimal Arithmetic 105

    Converting Between Strings and Numbers 108

    Reading Numbers from Strings 110

    6 Manipulating Strings 113

    Creating Constant Strings 114

    Comparing Strings 115

    Processing a String One Character at a Time 119

    Converting String Encodings 122

    Trimming Strings 125

    Splitting Strings 126

    Copying Strings 128

    Creating Strings from Templates 130

    Storing Rich Text 133

    7 Working with Collections 135

    Using Arrays 137

    Manipulating Indexes 139

    Storing Unordered Groups of Objects 141

    Creating a Dictionary 143

    Iterating Over a Collection 145

    Finding an Object in a Collection 149

    Subclassing Collections 152

    8 Dates and Times 157

    Finding the Current Date 158

    Converting Dates for Display 160

    Calculating Elapsed Time 163

    Parsing Dates from Strings 165

    Receiving Timer Events 166

    9 Working with Property Lists 169

    Storing Collections in Property Lists 170

    Reading Data from Property Lists 173

    Converting Property List Formats 176

    Storing User Defaults 178

    Storing Arbitrary Objects in User Defaults 182

    10 Interacting with the Environment 185

    Getting Environment Variables 186

    Parsing Command-Line Arguments 188

    Accessing the User’s Locale 190

    Supporting Sudden Termination 191

    11 Key-Value Coding 195

    Accessing Values by Key 196

    Ensuring KVC Compliance 197

    Understanding Key Paths 201

    Observing Keys 203

    Ensuring KVO Compliance 205

    12 Handling Errors 209

    Runtime Differences for Exceptions 210

    Throwing and Catching Exceptions 214

    Using Exception Objects 216

    Managing Memory with Exceptions 218

    Passing Error Delegates 221

    Returning Error Values 222

    Using NSError 223

    13 Accessing Directories and Files 227

    Reading a File 228

    Moving and Copying Files 230

    Getting File Attributes 232

    Manipulating Paths 234

    Determining if a File or Directory Exists 236

    Working with Bundles 238

    Finding Files in System Locations 240

    14 Threads 245

    Creating Threads 246

    Controlling Thread Priority 247

    Synchronizing Threads 250

    Storing Thread-Specific Data 252

    Waiting for a Condition 255

    15 Blocks and Grand Central 259

    Binding Variables to Blocks 260

    Managing Memory with Blocks 264

    Performing Actions in the Background 267

    Creating Custom Work Queues 269

    16 Notifications 273

    Requesting Notifications 274

    Sending Notifications 276

    Enqueuing Notifications 277

    Sending Notifications Between Applications 278

    17 Network Access 283

    Wrapping C Sockets 284

    Connecting to Servers 286

    Sharing Objects Over a Network 289

    Finding Network Peers 292

    18 Debugging Objective-C 297

    Inspecting Objects 298

    Recognizing Memory Problems 300

    Watching Exceptions 302

    Asserting Expectations 304

    Logging Debug Messages 306

    19 The Objective-C Runtime 309

    Sending Messages by Name 310

    Finding Classes by Name 312

    Testing If an Object Understands a Method 313

    Forwarding Messages 315

    Finding Classes 318

    Inspecting Classes 320

    Creating New Classes 322

    Index 325

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