On Writing and Worldbuilding: Volume II

On Writing and Worldbuilding: Volume II

by Timothy Hickson
On Writing and Worldbuilding: Volume II

On Writing and Worldbuilding: Volume II

by Timothy Hickson

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Overview

Following the immense success of Volume I with over 35,000 copies sold, On Writing and Worldbuilding: Volume II brings a host of new topics to table in even more detail and depth. Writing advice tends to be full of 'rules' and 'tips' which are either too broad to be helpful or outright wrong. Aimed at specific, applicable, and practical discussions, from writing fight scenes to first-person narration to hard and soft worldbuilding, Volume II is a 'must have'.

On Writing

  • Fight Scenes
  • Handling Pacing
  • Mentor Characters
  • Positive Arcs and Redemption Arcs
  • Power Escalation in a Magic System
  • Flashbacks and Backstory
  • Civil Wars
  • First-person Narration
  • Dark Lords
  • On Worldbuilding

  • Fantasy and Alien Races
  • World Histories
  • Monarchies
  • Place Names
  • Class, Wealth, and Power
  • How Class Systems are Maintained
  • How Class Systems Collapse
  • Cities and Towns
  • Hard versus Soft Worldbuilding

  • Product Details

    ISBN-13: 9780473591335
    Publisher: Tim Hickson
    Publication date: 11/24/2021
    Series: On Writing and Worldbuilding , #2
    Pages: 262
    Sales rank: 24,082
    Product dimensions: 5.50(w) x 8.50(h) x 0.59(d)

    Table of Contents

    Preface 12

    On Writing 15

    Writing Fight Scenes 16

    Long versus short sentences 17

    Cause and effect 20

    Where should you give detail in a fight scene? 22

    Making it easy to follow 27

    Word choice 30

    Playing to the strengths of the novel medium 32

    How do you balance internalisation and action? 34

    Dialogue 36

    Scene structure 37

    Keeping it interesting 41

    Does the fight scene really matter? 42

    Magic systems 43

    Realism 45

    Summary 46

    Handling Pacing 48

    Micro pacing 49

    The Sidequest Problem 53

    The Big Thing 56

    Subtext 56

    Summary 61

    Writing Mentor Characters 63

    Type of Insight 64

    Mentors and negative arcs 67

    The action-reaction scene 68

    The emotional opposition scene 70

    The action-lesson scene 72

    Humanising mentor characters 73

    Killing the mentor 76

    Designing the mentor 77

    Summary 77

    Positive Arcs and Redemption Arcs 79

    How redemption arcs begin 80

    Making a convincing change 82

    Zuko's redemption arc 83

    Failure makes success meaningful 85

    The meaning of redemption 88

    Summary 91

    Power Escalation in a Magic System 93

    Character arc-aligned power escalation 93

    Escalation and tension 96

    Power ceilings 98

    Incomparables 99

    Character challenges 101

    Summary 102

    Flashbacks and Backstory 103

    Should the flashback be included at all? 104

    An exception 107

    The two kinds of flashback 107

    Making flashbacks work 109

    Scene structure 110

    Recontextualisation 113

    Summary 115

    Writing Civil Wars 117

    Tension and national identity 117

    Three realistic factors in civil war 119

    Character arcs 122

    The first act 123

    The tragedy of the setting 124

    Summary 125

    Writing in First Person 126

    Psychic Distance 127

    Developing a strong character voice 129

    Delivering exposition in first person 132

    Inference 133

    Confiding in the reader 135

    The first-person medium 136

    Summary 137

    Writing Dark Lords 138

    Good versus evil 139

    Character arcs 142

    Dark lords are people too 143

    Creating an active villain 145

    Establishing the dark lord as a threat 146

    Reader attachment to the secondary villain 147

    Summary 148

    On Worldbuilding 150

    Fantasy and Alien Races 151

    Realism 152

    Where to start 154

    Biological pressures 155

    Culture 157

    The Planet of Hats 158

    Universal pressures 160

    The dangers of allegory 161

    Summary 163

    World Histories 164

    Where to start 164

    The problem with the Great Event 166

    The Pillars of History 169

    The reliability of history and its records 170

    How historical records change 172

    Historical narratives and personal identity 173

    Summary 175

    Monarchies 177

    Types of Monarchy 177

    Constitutionalism 181

    De jure and de factor power 182

    Communication, control, and commerce 185

    The Royal Court 188

    How monarchies collapse 189

    A good king a good kingdom maketh not 191

    Summary 193

    Place Names 195

    How they start 195

    How names change 198

    Power 200

    A practical example 202

    Summary 203

    Class, Wealth, and Power 205

    Wealth, power, and status 205

    Social mobility 208

    Magic and technology 211

    Caste systems 211

    Class culture 214

    Summary 216

    How Class Systems are Maintained 217

    Maintaining a class structure 217

    The rich and powerful 220

    Class systems are not static things 224

    The origins of class 225

    Summary 228

    How Class Systems Collapse 230

    Peaceful change 230

    Violent changes 233

    After class? 235

    Plague 236

    War 237

    Summary 238

    Cities and Towns 240

    The Ancient Era 240

    The pre-industrial era 243

    City states 245

    Political centralisation 245

    The Industrial Era 246

    Beyond the industrial era 248

    Why cities change and adapt 249

    Summary 249

    Hard Worldbuilding Versus Soft Worldbuilding 251

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