On Writing and Worldbuilding: Volume II

On Writing and Worldbuilding: Volume II

by Timothy Hickson
On Writing and Worldbuilding: Volume II

On Writing and Worldbuilding: Volume II

by Timothy Hickson

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Overview

Following the immense success of Volume I with over 35,000 copies sold, On Writing and Worldbuilding: Volume II brings a host of new topics to table in even more detail and depth. Writing advice tends to be full of 'rules' and 'tips' which are either too broad to be helpful or outright wrong. Aimed at specific, applicable, and practical discussions, from writing fight scenes to first-person narration to hard and soft worldbuilding, Volume II is a 'must have'.

 

On Writing

  • Fight Scenes
  • Handling Pacing
  • Mentor Characters
  • Positive Arcs and Redemption Arcs
  • Power Escalation in a Magic System
  • Flashbacks and Backstory
  • Civil Wars
  • First-person Narration
  • Dark Lords

 

On Worldbuilding

  • Fantasy and Alien Races
  • World Histories
  • Monarchies
  • Place Names
  • Class, Wealth, and Power
  • How Class Systems are Maintained
  • How Class Systems Collapse
  • Cities and Towns
  • Hard versus Soft Worldbuilding

Product Details

BN ID: 2940165548031
Publisher: Timothy Hickson
Publication date: 11/24/2021
Series: On Writing and Worldbuilding
Sold by: Draft2Digital
Format: eBook
Sales rank: 393,129
File size: 1 MB

Table of Contents

Preface 12

On Writing 15

Writing Fight Scenes 16

Long versus short sentences 17

Cause and effect 20

Where should you give detail in a fight scene? 22

Making it easy to follow 27

Word choice 30

Playing to the strengths of the novel medium 32

How do you balance internalisation and action? 34

Dialogue 36

Scene structure 37

Keeping it interesting 41

Does the fight scene really matter? 42

Magic systems 43

Realism 45

Summary 46

Handling Pacing 48

Micro pacing 49

The Sidequest Problem 53

The Big Thing 56

Subtext 56

Summary 61

Writing Mentor Characters 63

Type of Insight 64

Mentors and negative arcs 67

The action-reaction scene 68

The emotional opposition scene 70

The action-lesson scene 72

Humanising mentor characters 73

Killing the mentor 76

Designing the mentor 77

Summary 77

Positive Arcs and Redemption Arcs 79

How redemption arcs begin 80

Making a convincing change 82

Zuko's redemption arc 83

Failure makes success meaningful 85

The meaning of redemption 88

Summary 91

Power Escalation in a Magic System 93

Character arc-aligned power escalation 93

Escalation and tension 96

Power ceilings 98

Incomparables 99

Character challenges 101

Summary 102

Flashbacks and Backstory 103

Should the flashback be included at all? 104

An exception 107

The two kinds of flashback 107

Making flashbacks work 109

Scene structure 110

Recontextualisation 113

Summary 115

Writing Civil Wars 117

Tension and national identity 117

Three realistic factors in civil war 119

Character arcs 122

The first act 123

The tragedy of the setting 124

Summary 125

Writing in First Person 126

Psychic Distance 127

Developing a strong character voice 129

Delivering exposition in first person 132

Inference 133

Confiding in the reader 135

The first-person medium 136

Summary 137

Writing Dark Lords 138

Good versus evil 139

Character arcs 142

Dark lords are people too 143

Creating an active villain 145

Establishing the dark lord as a threat 146

Reader attachment to the secondary villain 147

Summary 148

On Worldbuilding 150

Fantasy and Alien Races 151

Realism 152

Where to start 154

Biological pressures 155

Culture 157

The Planet of Hats 158

Universal pressures 160

The dangers of allegory 161

Summary 163

World Histories 164

Where to start 164

The problem with the Great Event 166

The Pillars of History 169

The reliability of history and its records 170

How historical records change 172

Historical narratives and personal identity 173

Summary 175

Monarchies 177

Types of Monarchy 177

Constitutionalism 181

De jure and de factor power 182

Communication, control, and commerce 185

The Royal Court 188

How monarchies collapse 189

A good king a good kingdom maketh not 191

Summary 193

Place Names 195

How they start 195

How names change 198

Power 200

A practical example 202

Summary 203

Class, Wealth, and Power 205

Wealth, power, and status 205

Social mobility 208

Magic and technology 211

Caste systems 211

Class culture 214

Summary 216

How Class Systems are Maintained 217

Maintaining a class structure 217

The rich and powerful 220

Class systems are not static things 224

The origins of class 225

Summary 228

How Class Systems Collapse 230

Peaceful change 230

Violent changes 233

After class? 235

Plague 236

War 237

Summary 238

Cities and Towns 240

The Ancient Era 240

The pre-industrial era 243

City states 245

Political centralisation 245

The Industrial Era 246

Beyond the industrial era 248

Why cities change and adapt 249

Summary 249

Hard Worldbuilding Versus Soft Worldbuilding 251

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