Postmortems: Selected Essays Volume One

Postmortems: Selected Essays Volume One

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Product Details

ISBN-13: 9780996793735
Publisher: Altered Tuning Press
Publication date: 06/26/2018
Series: Selected Essays , #1
Sold by: Barnes & Noble
Format: NOOK Book
Pages: 702
Sales rank: 1,197,278
File size: 74 MB
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About the Author

Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He's been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; a venture-backed entrepreneur heading his own studio; and he's contributed design work, writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player games for handheld consoles. Koster is widely recognized as one of the world's top thinkers about game design, and is an in-demand speaker at conferences all over the world. His book A Theory of Fun for Game Design is one of the undisputed classics in the games field and was recently revised for a 10th anniversary edition. In 2012, he was named an Online Game Legend at the Game Developers Conference Online. Visit his blog at
Richard "Lord British" Garriott de Cayeux is arguably one of the most influential game developers in both the online and offline RPG world. He has been publishing games since 1980 (Akalabeth), and created both the Ultima Series and Ultima Online, the first large scale MMO.

Table of Contents




Early days

In Peru

Una carrera

My first game


What is a MUD?

What is a Diku?

Announcing LegendMUD

A brief history of LegendMUD


Scripting Languages in Diku MUDs

LegendMUD scripting examples


1950s and what a MUD could be


AFK chat

Living with playerkilling

Fumbling around with bad behavior

An Open Forum on the Future of LegendMud

New Immortal Structure

Player Code of Conduct

Immort Code of Conduct

MUD Influence

Leaving Legend

Alright guys!

Ultima Online

Ultima Online is Fifteen

Random UO Anecdote

Origin Culture

The Technology Stack

"Sharding" Came from UO?

The Ultima Online Resource System

Part 1

Part 2

Part 3

How UO Rares Were Born

Use-based systems

The evolution of UO’s economy

Selling virtual property for real world money

Random UO Anecdote #2

Notes on "Making of UO" articles

The UO essays

A Story About A Tree

Revisiting the Garden of Remembrance

What Rough Beast?

Who Are These People Anyway?

So Let’s Get Practical

The Man Behind the Curtain

A Community Cookbook

A brief history of murder

The safe world

Storytelling in the online space

Two models for Narrative Worlds

Why Don't Our NPCs?

Is it a game or is it a world?

Is the future in smaller muds?


UO's influence

The End of the World

Privateer Online

Star Settlers

Privateer Online

Star Wars Galaxies

Comments from the Team letter

SciFi MMPs: Lessons learned

Talking to the players

SWG Design Process

MMO Design and Satisfying a Diverse Playerbase

What is the game ABOUT?

Balance and More

A Philosophical Statement on Playerkilling

Socialization and Convenience

Astromech Stats: Economy Stats

Forcing Interaction

Dynamic POIs

The Arts in MMOs


Treating Players Like Numbers

Do auction houses suck?

Jared Diamond applied to virtual worlds

Should we pursue balance?

Mailbag: Action Combat

The SWG postmortem series

Temporary Enemy Flagging

A Jedi Saga

SWG's Dynamic World

Designing a Living Society in SWG

The social glue

Did Star Wars Galaxies Fail?

The NGE and Community Building

SWG is shutting down

The End of a Galaxy


HOOWAH! Player memorabilia

Speech at SyndCon 2010

Andean Bird

A Vague Game Idea

PKing Duck

Vague game less vague

Andean Bird




A MetaHistory

Original Metaplace one-sheets

Where did the Metaplace idea come from?

Reinventing MMOs

Life on Metaplace

Connecting to the wider world

Some Zone Design Lessons

The Great Meep-In

Metaplace Game Jam Postmortem

The Golden Egg

Why Isn't Money Points?

Metaplace Postmortem


Social games

Are Virtual Worlds Over?

The My Vineyard story



About the Author


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